Hands-on XR/Unreal Engine Intern for Space Training

Sense Glove

Rotterdam

Hybrid

EUR 13,000 - 22,000

Part time

6 days ago
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Benefits offered by this job

Mentorship
Advanced XR hardware
Portfolio project
International team

Job summary

SenseGlove seeks an Unreal Engine intern to work on cutting-edge XR systems in collaboration with ESA’s Orbital Robotics Laboratory. You will help build a production-quality simulation for astronaut training, with mentorship from experienced Unreal Engine developers.

You will design and implement a reusable XR interaction system, including hand-based interactions and physics-driven behavior, while aligning real-world and virtual environments with OpenXR-based tooling.

Qualifications

  • Must be enrolled in a relevant educational program.
  • Hands-on Unreal Engine experience is required.
  • Interest in XR, robotics, or space systems is preferred.

Responsibilities

  • Design and implement a reusable XR interaction system.
  • Develop hand-based and physics interactions.
  • Integrate tracking systems (VICON, headset sensors, gloves).
  • Test in ESA lab and iterate towards production-quality simulation.

Skills

XR interaction design
Independent work
Proactive learning

Tools

Unreal Engine
Blueprints
C++
OpenXR
VICON tracking
Haptic gloves

Job description

SenseGlove seeks an Unreal Engine intern to work on cutting-edge XR systems in collaboration with ESA’s Orbital Robotics Laboratory. You will help build a production-quality simulation for astronaut training, with mentorship from experienced Unreal Engine developers.

You will design and implement a reusable XR interaction system, including hand-based interactions and physics-driven behavior, while aligning real-world and virtual environments with OpenXR-based tooling.

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