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Triumph Studios, a Paradox Interactive subsidiary, seeks a 3D Environment Art Intern to assist our environment team in Delft. You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer, integrating your work into our custom engine.
A solid grasp of environment art, strong sculpting skills, modular mindset, and a passion for fantasy art are desired. Internships have a minimum duration of 5 months with paid compensation.
Triumph Studios (a Paradox Interactive subsidiary) is looking for a 3D Environment Art Intern to assist our environment team in Delft.
You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer, implementing your work directly into our custom engine. If you have a solid grasp of the environment art pipeline, strong sculpting skills, a modular mindset, and have affinity with fantasy art, we want to hear from you!