Enable job alerts via email!

Technical Art Supervisor

Yelzkizi

Malaysia

On-site

MYR 100,000 - 150,000

Full time

30+ days ago

Boost your interview chances

Create a job specific, tailored resume for higher success rate.

Job summary

An established industry player is seeking a Technical Art Supervisor to lead a dynamic team in developing cutting-edge visual effects for games and films. This exciting role involves planning and maintaining technical pipelines, ensuring seamless integration between art and engineering teams. The ideal candidate will possess extensive experience with Autodesk Maya and Python programming, alongside a passion for creative problem-solving. Join a collaborative environment where innovation thrives, and your expertise will directly impact high-profile projects. If you are ready to elevate your career in the world of entertainment technology, this opportunity is for you.

Qualifications

  • 7+ years in visual effects with experience leading a team.
  • Excellent knowledge of Maya and strong Python programming skills.

Responsibilities

  • Set up project technical pipelines for Maya art and animation.
  • Write and maintain internal tools for the production team.

Skills

Python programming
Visual effects pipelines
Troubleshooting skills
Maya rigging
Creative problem-solving

Education

BS degree in Computer Science
Degree in Engineering
Degree in Graphic Art

Tools

Autodesk Maya
PyQt/Pyside
Unreal Engine
Unity
Perforce
Git
Shotgun

Job description

playstation.com

Job Description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

PlayStation Studios Visual Arts and PlayStation Studios Malaysia provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.

Technical Art Supervisor

The Technical Art and Engineering team in PlayStation Studios Malaysia is looking for a Technical Art Supervisor to join our development team. This role requires responsibility for the planning, setup, and maintenance of our technical pipeline on all projects including environment management, workflow tools, and automation. This role will lead a team of technical artists to ensure all project needs are met, write tools for our artists for a variety of software packages, troubleshoot technical issues that arise, and ensure the quality of our final product. Our Technical Art Department works with both our art and engineering teams to help provide communication cohesion between the groups.

This position requires experience and understanding of visual effects pipelines, extensive experience with Autodesk Maya software, and strong python programming skills.

Responsibilities:

  • Working with clients and internal teams to set up project technical pipelines, primarily for Maya art and animation, and game engine integration.
  • Setting up and maintaining project-specific environments and automation.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining, and customizing internal tools for the production team.
  • Building and maintaining technical documentation.

Requirements:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • 7+ years in a branch of visual effects (film, game dev, tv, etc) with previous experience leading or supervising a team.
  • Excellent knowledge of Maya with general knowledge of Maya rigging.
  • Strong Python programming skills and experience with PyQt/Pyside.
  • Experience developing or maintaining project pipeline tools and system environments.
  • Excellent troubleshooting skills and the ability to creatively solve problems.
  • Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.

Pluses:

  • Motion Builder experience.
  • Experience with other programming languages, especially C++.
  • Experience with Perforce and/or Git.
  • Experience with project management and tracking software (such as Shotgun).

How to Apply

Apply via: https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4729199004

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.