Junior Pipeline Technical Director

Anima Vitae Point

Shah Alam

On-site

MYR 67,000 - 112,000

Full time

5 days ago
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Job summary

Anima Vitae Point is seeking a Junior Pipeline TD to join our Kota Damansara studio. You will help build and maintain a high-end animation pipeline and asset/project management system, with tools for Maya, Houdini, and Nuke.

The role emphasizes collaboration with production teams and rapid troubleshooting of pipeline issues. The ideal candidate has a technical degree and 1+ year CG pipeline experience, with strong Python skills and Linux familiarity.

Qualifications

  • Bachelor/Master in a technical field or related discipline.
  • 1+ years of CG pipeline or TD experience.
  • Experience with Maya, Nuke or Houdini.
  • Strong Python programming experience.
  • Familiarity with Linux environments.
  • Experience with a render farm workflow (Deadline preferred).
  • Excellent communication, troubleshooting and debugging skills.
  • Ability to work independently and in a team.
  • Experience designing/building database systems.

Responsibilities

  • Collaborate with production teams to gather workflow needs and information.
  • Diagnose and address pipeline issues directly or with the pipeline team.
  • Develop new tools and support existing ones across production stages.
  • Create, package, and release tools using proprietary tech.
  • Act as triage point for production queries to the pipeline department.
  • Debug scenes in Maya, Houdini, and Nuke.
  • Document and reproduce issues reported by artists.
  • Develop scripts/tools to optimize production tasks.
  • Monitor bug reports from production teams.

Skills

Python
Troubleshooting
Communication
Teamwork
Independent work
Database design

Education

Bachelor/Master in technical field

Tools

Maya
Nuke
Houdini
Deadline

Job description

The Junior Pipeline TD will report to the Pipeline Supervisor and participate in the creation and ongoing support of a large, high-end animation pipeline and asset/project management system, as well as tools and utilities for Maya, Houdini, and Nuke.

Key Responsibilities:

  • Work closely with production teams, artists, and supervisors to gather relevant information and workflow needs.
  • Diagnose technical issues and address them directly or the pipeline team.
  • Develop new tools and support existing ones across all stages of production.
  • Create, package, and release tools using proprietary technology.
  • Act as a triage point person for production-related queries directed to the pipeline department, diagnosing technical issues to address directly or escape as needed.
  • Debug problematic scenes in Maya, Houdini, and Nuke.
  • Validate issues reported by artists and document them in a clear, reproducible manner.
  • Develop scripts and tools to optimize various production tasks.
  • Monitor bug reports filed by production teams.

Required Skills:

  • BS, BA, or Master’s Degree, ideally in a technical field.
  • 1+ years of experience developing code in the CG industry.
  • Experience in Maya, Nuke, or Houdini.
  • Strong experience in Python.
  • Familiarity with Linux operating systems.
  • Production experience with a render farm, preferably Deadline.
  • Excellent communication, troubleshooting, and debugging skills.
  • Ability to work independently and as part of a team.
  • Experience in designing and building database systems.

Remark:

  • Malaysian citizens/local applicants will be prioritized.
  • This is an on-site position based at our studio in Kota Damansara, Malaysia.
  • Only shortlisted candidates will be contacted for the next phase.
  • Immediate joiners are highly preferred.
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