Game Programmer

Avomind
Subang Jaya
MYR 100,000 - 150,000
Job description
The Company:
Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal Engine). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid squad based combat game, launched 2021 on both Steam, then the Epic Games Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing.
Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and integrity, they are poised to be the leading force in the games industry within the region.
The Role:
Our client is on the lookout for great full-time talents in Game Programming and development to join our fast growing team. You will have the opportunity to collaborate with our core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in our many internal and external projects.
Role Descriptions:
Principal Responsibilities
  • Work alongside our team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
  • Work closely with our programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
  • Work closely with multiple disciplines, in designing, planning and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for our players.
Team and Personal Responsibilities
  • Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
  • Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
  • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Skill Descriptions:
Core Requirements
  • Experience in developing code for Game Engine(s).
  • Experience in C++, C#, etc. Coding Principles.
  • Experience in Version Control Software (SVN, Git, Perforce, etc.).
  • Experience in Debugging, Optimizing, and Scaling code bases.
  • Experience in Traditional and or Agile work environments and methodologies.
  • Good problem-solving acumen, with a creative aptitude for unique solutions.
  • Knowledgeable in a typical game development cycle.
  • Is Proficient in English, verbal and written.
Supplementary Skills
  • Experience with Unreal Engine 4, and or 5 and its set of features (Level, Slate, Widget UI, Material, Persona Animation, Niagara, etc.).
  • Experience with other Game Engine(s).
Beneficial & Bonus Skills
  • Experience in Advanced Unreal Engine series of features (Multiplayer and Networking ○ Asset Management ○ Rendering Pipeline (Nanite and Lumen) ○ Gameplay Ability System (GAS), etc.).
  • Experience in cross-platform game development (Desktop, Console, Mobile).
  • Experience in various hardware and platforms (Mobile, Console, PC, etc.).
Rank Requirements:
Junior / Fresh Graduate Game Programmer Requirements
  • Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
Intermediate Game Programmer Requirements
  • Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
Senior Game Programmer Requirements
  • Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal Game Programmer Requirements
  • Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead Game Programmer Requirements
  • Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits:
  • Competitive Salary
  • Flexible Working Hours
  • AIA Health Insurance (with panel of doctors)
  • Transparent Career Development pathways
  • 14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
  • Hybrid Working Option (available on request, with discussion)
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