Character Animator - Motion-Captured Gameplay Animation

Electronic Arts (EA)

Kuala Lumpur

On-site

MYR 60,000 - 90,000

Full time

6 days ago
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Job summary

Electronic Arts in Kuala Lumpur is seeking an Animator to create high-quality, gameplay-driven character animation and to own work from initial creation through final delivery. You will collaborate with animation leads and development partners to deliver believable, responsive motion.

The role requires 3–5 years in 3D game animation, proficiency with MotionBuilder or Maya, and experience with motion-capture data. Fluency in English is essential for collaboration across teams.

Qualifications

  • 3–5 years of professional experience in 3D game animation.
  • Experience with Autodesk MotionBuilder or Autodesk Maya for 3D character animation.
  • 2+ years of experience working with motion-capture data.
  • Familiarity with game engines and animation implementation.
  • Fluent in English, written and verbal.

Responsibilities

  • Create character animation using motion-capture and keyframe techniques.
  • Refine motion-capture data to improve weight, timing, posing, and performance.
  • Take ownership of assigned animation tasks and incorporate creative feedback to meet the expected quality bar.
  • Collaborate with partner teams and report to the Animation Lead/Director to ensure work meets artistic, gameplay, and technical requirements.
  • Maintain animation assets and follow established production workflows and schedules.

Skills

3–5 years 3D animation
Animation fundamentals
Motion-capture data
Game engines
English communication

Tools

Autodesk MotionBuilder
Autodesk Maya

Job description

Electronic Arts in Kuala Lumpur is seeking an Animator to create high-quality, gameplay-driven character animation and to own work from initial creation through final delivery. You will collaborate with animation leads and development partners to deliver believable, responsive motion.

The role requires 3–5 years in 3D game animation, proficiency with MotionBuilder or Maya, and experience with motion-capture data. Fluency in English is essential for collaboration across teams.

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