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3D Environment Artist

Larian Studios

Kuala Lumpur

On-site

MYR 30,000 - 60,000

Full time

30+ days ago

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Job summary

Join a forward-thinking studio renowned for its award-winning role-playing games! As a 3D Environment Artist, you will collaborate with talented professionals to translate concept art into stunning 3D assets. This role offers the chance to work in a creative and inclusive environment, where your artistic skills will shine, and your ideas will be valued. With a commitment to quality and community feedback, this is an exciting opportunity to contribute to the next big project from a studio that has set the standard in gaming excellence. If you are passionate about creating immersive environments and have the skills to back it up, we want to hear from you!

Benefits

Collaborative Environment
Experienced Management Team
Inclusive Activities
International Team

Qualifications

  • 3+ years of experience in 3D environment art and asset creation.
  • Proficiency in 3D software and texturing tools.

Responsibilities

  • Collaborate with diverse teams to create high-quality 3D assets.
  • Optimize assets for performance in real-time applications.

Skills

3D Modelling
Communication Skills
Asset Optimization

Tools

Maya
3ds Max
Blender
Zbrush
Substance Painter
Unreal Engine
Unity

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a 3D Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  1. Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists, and technical artists.
  2. Translate concept art into 3D assets with Art direction in mind.
  3. Ability to decorate levels delivered from level designers to shipping quality.
  4. Fundamental understanding of performance constraints and optimizing assets for real-time rendered applications on modern hardware.
Requirements
  1. 3+ years of previous relevant experience in a similar position.
  2. Proficiency in 3D software such as Maya, 3ds Max, or Blender.
  3. Experience in 3D sculpting software such as Zbrush.
  4. Proficiency in Texturing software such as Substance Painter for creating PBR correct textures.
  5. Exemplary written and verbal communication skills.
Nice to Haves
  1. Experience working with photogrammetry, scanning, processing, and cleaning up.
  2. Proficiency in following software: Marvelous Designer, Speedtree, RealityCapture, or Houdini.
  3. Ability to develop procedural workflows.
  4. Knowledge of scripting languages such as Python or MEL script.
  5. Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out.
  6. Experience working with game editors for asset integration and level creation. We use our own proprietary Editor, but knowledge of Unreal Engine or Unity will help.
  7. Strong artistic and technical skills. Understanding of how composition, shape, scale, colors, and lighting can help push environments forward.
What we offer
  1. An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities and maintain a small-studio feel.
  2. An open, collaborative environment where ideas are welcome and encouraged.
  3. A managerial team consisting of highly experienced game developers at the top of their fields.
  4. Sharing hobbies and passions with likeminded colleagues.
  5. Inclusive environment with many activities organized by the studios or the employees.
  6. Commitment to making the best game possible for the fans, including listening to community feedback.
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