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3D Character Artist

2K

Kuala Lumpur

On-site

MYR 100,000 - 150,000

Full time

30+ days ago

Job summary

Streamline, a creative development studio based in Kuala Lumpur, is looking for a 3D Character Artist. This role involves solving problems in character production workflows, collaborating with the Lead Artist, and developing high-quality artwork while staying updated on task statuses. Candidates should be proficient in key software like 3ds Max, Maya, and Zbrush and have a passion for game development.

Benefits

Flexible Hours
Paid Time Off
Health Insurance
Career Development
Relocation Assistance
Games Night!

Qualifications

  • Full proficiency in software packages and tools of the games industry.
  • Passion for game development.
  • Experience with the game art asset pipeline.

Responsibilities

  • Delivering excellence by generating high-quality artwork.
  • Communication with the Lead Artist regarding task statuses.
  • Consistently refine artistic abilities and contribute to team development.

Skills

3ds Max
Maya
Substance Painter
Zbrush
Photoshop
PBR workflow
Blender
Unreal Engine Character Setup
Unreal Engine Rendering
Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting
Job description

About Us

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

  • Responsibility
    • We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
  • Accountability
    • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
  • Discipline
    • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
  • Hard Work and Teamwork
    • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
  • Communication
    • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
  • Mastery
    • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
  • Curiosity and Continuous Learning
    • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.

Description

As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.

You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

Responsibilities

  • Delivering excellence
    • Works efficiently and effectively within the technical constraints of production
    • Generates high-quality art work that matches or exceeds studio standards
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Contribute and help build a positive team environment

Requirements

  • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
  • Surface knowledge on the following softwares and tools
    • Blender
  • Intermediate proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
    • Highly proficient in one of the following disciplines and/or intermediate in all of them
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.

Pluses:

  • Familiarity with other game engines (Unreal Engine, Unity, etc.)
  • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).

Benefits

  • Flexible Hours
  • Paid Time Off
  • Health Insurance
  • Career Development
  • Relocation Assistance
  • Games Night!
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