UIUX Designer (Game / VR)

CurlyBlue

India

On-site

INR 900,000 - 1,200,000

Full time

2 hours ago
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Job summary

CurlyBlue, a creative technology studio, is seeking a VR UI designer to craft diegetic interfaces inside the world—on weapons, robot bodies, and walls—using Unity for Quest platforms.

You will produce final 2D assets, wireframes, and flows, ensuring ergonomics, readability during motion, and precise anchoring for developers.

A strong portfolio of in-world, 3D, or game UI is essential; seniority welcome and autonomy encouraged.

Qualifications

  • At least one shipped game with owned UI or a substantial VR project.
  • Portfolio showing in-world, 3D or game UI.
  • Think in angular size and metres, not only pixels.
  • Produce the final art, not only the layout.
  • Written English good enough to write a spec.

Responsibilities

  • Diegetic UI on weapons, robot bodies, walls and other surfaces.
  • Design interaction ergonomics: size, distance, placement, comfort, steps.
  • Create wireframes and flows for designed features.
  • Produce in-world graphics: posters, signs, banners, billboards with final assets.
  • Spec the dev team can build from — anchors, sizes, states, safe areas, export settings.

Skills

In-world UI design
Unity UI
VR UI portfolio
Prototyping
English writing

Tools

Unity
UGUI
UI Toolkit
Figma

Job description

We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media.

Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem.

About Us

We are a creative technology studio focused on immersive digital experiences. We collaborate with top-tier professionals in North America to develop innovative projects at the forefront of Virtual Reality and interactive media.

Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem.

The role

You design the interface inside the world — on the weapon, on the robot's body, on the walls — instead of floating it in front of the player's face. You also produce the final 2D assets for it.

What you will do
  • Diegetic UI. Ammo, health, squad state, objectives — placed on surfaces that exist in the game, readable while moving and while being shot at.
  • Interaction ergonomics. Size, distance, placement, comfort, step count. Why is a menu two steps and not seven?
  • Wireframes and flows for the features you design.
  • In-world graphics. Posters, signs, banners, billboards. Final assets, not just layouts.
  • Specs the dev team can build from — anchors, sizes, states, safe areas, export settings.
Requirements
  • Mid-level or above. Senior welcome.
  • At least one shipped game where you personally owned UI, or a substantial VR project we can look at.
  • A portfolio showing in-world, 3D or game UI. App and web dashboard work does not tell us what we need to know.
  • You think in angular size and metres, not only pixels.
  • You make the final art, not only the layout.
  • Graphic design craft — type, hierarchy, silhouette, colour that survives low resolution.
  • You run yourself. You take a rough brief, ask the questions that need asking, and come back with a solution. Nobody here will hand you a fully-specced ticket.
  • Written English good enough to write a spec another person can build from.
Nice to have
  • Shipped a VR title.
  • Hands-on Unity — UGUI or UI Toolkit, prefabs, atlases.
  • Icon systems, motion, or UI VFX.
  • Figma.
What We Value
  • Precision: High-quality output and attention to detail in balancing VR experiences.
  • Innovation: Creativity and a passion for immersive, interactive storytelling.
  • Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field.
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