Product Designer

Flecks Labs

India

On-site

INR 600,000 - 900,000

Full time

14 days+

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Job summary

Flecks Labs is seeking a Product Designer (UI/UX) to own how our games look and feel, shaping the player experience from first open to deep engagement. You will work closely with game designers and developers to deliver polished menus, flows, and taps, while moving fast and maintaining clarity.

You should demonstrate strong visual design, proficiency in Figma, and the ability to hand off production-ready assets. Experience with mobile game UI aesthetics and latency-free transitions is a plus.

Qualifications

  • UI/UX design for mobile games with shipped titles preferred.
  • Strong visual design and illustration for icons and assets.
  • Proficiency in Figma for UI flows and Photoshop/Illustrator for assets.
  • A feel for game-UI aesthetics: depth, polish, and character.
  • Design intuitive flows for lobbies, shops, progression, and social features.
  • Ability to hand off production-ready assets and specs to developers.
  • Understanding of information hierarchy and touch targets.
  • Knowledge of F2P UI patterns to drive purchases and onboarding.
  • Experience with Agile cross-functional teams and fast shipping.
  • Nice to have: indie/mobile-first studio experience; Unity/Roblox workflows.

Responsibilities

  • Own how our games look and feel across menus, flows, and taps.
  • Shape player experience from first open to deep engagement.
  • Collaborate with game designers and developers to implement UI.
  • Move fast: polish vs. ship decisions to maintain velocity.
  • Create assets and icons, and hand off production-ready specs.
  • Ensure strong information hierarchy and accessible touch targets.
  • Work asynchronously with a small cross-functional team.
  • Contribute to competitive PvP UI patterns and post-match screens (nice to have).

Tools

Figma for UI flows
Photoshop/Illustrator
Unity UI workflows
Roblox UI development
Motion design
Information architecture
Mobile ergonomics
Async cross-functional comms

Job description

Company Description

Flecks Labs builds games that players love — engaging, fast-paced experiences designed for scale. We operate across mobile and Roblox, with a portfolio-first approach: ship fast, learn faster, and double down on what works. We're a small, high-velocity team that punches well above its weight.

Role Description

We're hiring a Product Designer (UI/UX) to own how our games look and feel — every menu, every flow, every tap. You'll shape the player experience from first open to deep engagement, working hand-in-hand with game designers and developers. We care about craft, but we care more about speed and clarity. You should be comfortable designing in the morning and seeing it in-game by evening.

Qualifications
  • 1+ years of experience designing UI/UX for mobile games — shipped titles strongly preferred
  • Strong visual design and illustration skills — you can create icons, badges, in-game assets, and promotional visuals, not just wireframes
  • Proficiency in Figma (or equivalent) for UI flows, plus Photoshop/Illustrator for asset creation and icon work
  • A feel for game-UI aesthetics — personality, depth, and polish, not just clean SaaS screens
  • Ability to design intuitive flows for complex systems — lobbies, shops, progression screens, battle passes, social features
  • Comfort handing off production-ready assets, sprites, and specs to developers
  • Good instincts on information hierarchy, touch targets, and mobile ergonomics
  • Understanding of F2P UI patterns — what makes players tap "Buy," complete onboarding, or come back tomorrow
  • Ability to move fast without sacrificing quality — you know when to polish and when to ship
  • Strong communication skills; able to work async with a small cross-functional team
  • Nice to HaveExperience designing for competitive/PvP games (ranked lobbies, matchmaking screens, post-match flows)
  • Familiarity with Unity UI workflows or Roblox UI development
  • Motion design chops — transitions, micro-interactions, feedback animations
  • Exposure to player data and the ability to translate retention/conversion metrics into design decisions
  • Prior experience at an indie or mobile-first studio
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