Job Title: Software Engineer - Open 3D Engine (O3DE)
Job Type: Contractor
Location: Remote
Job Summary:
In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.
Key Responsibilities:
- Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.
- Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.
- Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3D
- Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.
- Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.
- Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.
- Maintain strong written and verbal communication to clearly document technical solutions and report progress to the customer's team.
Required Skills and Qualifications:
- Proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.
- Strong proficiency in Python and C++.
- Experience structuring and deploying 3D simulations from concept to completion within O3DE.
- Familiarity with AWS and its integration into scalable game/simulation environments.
- Hands-on background in game development or simulation engineering.
- Excellent written and verbal communication skills, with an emphasis on documentation and team collaboration.
- Ability to work independently in a remote setting while contributing effectively to the customer's team.
Preferred Qualifications:
- Experience developing or optimizing 3D simulations specifically for AI/ML training.
- Strong understanding of performance optimization and asset management in complex O3DE projects.
- Prior success in remote, cross-functional teams focused on advanced 3D simulation or game engine development.