Senior Unity Lighting Artist

YGT Gaming

Bengaluru

On-site

INR 900,000 - 1,500,000

Full time

5 days ago
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Job summary

YGT Gaming in Bengaluru, India, is seeking a Senior Unity Lighting Artist to craft high-quality lighting for Virtual Sports and Table Games. You will shape lighting direction, mood, color, and atmosphere across stadiums, environments, and characters, balancing realism with performance.

Collaborating with 3D artists, designers, animators, and developers, you translate creative references into production-ready real-time lighting, implement Unity lighting workflows, and help elevate the overall

Qualifications

  • Strong lighting artistry for real-time 3D and game environments.
  • Excellent understanding of lighting, color, contrast, and atmosphere.
  • Experience with Unity real-time rendering pipelines and post-processing.

Responsibilities

  • Own the lighting and visual presentation of games from development through final production.
  • Create lighting for Virtual Sports, stadiums, Table Games, studio environments, characters, props, and cinematic sequences.
  • Establish lighting direction, mood, atmosphere, color balance, contrast, and visual consistency.
  • Translate creative references and art direction into effective real-time lighting solutions.
  • Collaborate with 3D Artists, Animators, Game Designers, Technical Artists, and Developers.
  • Implement and optimize real-time lighting, shadows, reflections, materials, and post-processing in Unity.
  • Balance visual quality, realism, and performance to meet production requirements.
  • Identify and resolve visual, lighting, and rendering issues independently.
  • Establish reusable lighting workflows and standards to improve consistency and efficiency.
  • Contribute to cinematic presentations, game trailers, promotional content, and showreels as needed.
  • Provide constructive feedback and visual guidance to other artists.

Skills

Lighting artistry
Real-time rendering
Visual storytelling
Problem solving

Education

Tools

Unity
URP/HDRP
Shader Graph
Blender
Maya

Job description

As a Senior Unity Lighting Artist, you will be responsible for creating high-quality, visually compelling, and technically optimized lighting for our Virtual Sports and Table Games.

You will work closely with artists, designers, animators, technical artists, and Developers to transform creative direction and visual references into polished, production-ready game experiences.

The ideal candidate combines a strong artistic eye with excellent technical knowledge of Unity's real-time rendering pipeline and has a proven ability to deliver high-quality results.

Key Responsibilities
  • Own the lighting and visual presentation of games from development through final production.
  • Create compelling lighting for Virtual Sports, stadiums, Table Games, studio environments, characters, props, and cinematic sequences.
  • Establish lighting direction, mood, atmosphere, color balance, contrast, and visual consistency across projects.
  • Translate creative references and art direction into effective real-time lighting solutions.
  • Work collaboratively with 3D Artists, Animators, Game Designers, Technical Artists, and Developers to achieve the desired visual quality.
  • Implement and optimize real-time lighting, shadows, reflections, materials, and post-processing within Unity.
  • Balance visual quality, realism, and performance to meet production requirements.
  • Identify and resolve visual, lighting, and rendering issues independently.
  • Establish reusable lighting workflows and standards to improve consistency and efficiency across projects.
  • Contribute to cinematic presentations, game trailers, promotional content, and showreels when required.
  • Provide constructive feedback and visual guidance to other artists to maintain a high-quality production standard.
Requirements
  • 6+ years of professional experience in game lighting, real-time 3D, or a related discipline.
  • Strong professional experience with Unity and real-time game lighting.
  • Excellent understanding of lighting, composition, color, contrast, atmosphere, and visual storytelling.
  • Strong knowledge of PBR materials, real-time rendering, shadows, reflections, lightmaps, light probes, and post-processing.
  • Experience with Unity URP/HDRP or equivalent real-time rendering workflows.
  • Good knowledge of Shader Graph; shader/HLSL knowledge is a plus.
  • Strong understanding of performance optimization and profiling for real-time applications.
  • Good understanding of 3D asset, texture, and material workflows.
  • Experience working with Blender, Maya, or equivalent 3D software.
  • Strong problem-solving skills with the ability to work independently and take ownership of deliverables.
  • Excellent attention to detail and a strong passion for visual quality.
Preferred Qualifications
  • Experience creating visual content for Gaming, Virtual Sports, or other real-time interactive experiences.
  • Experience creating realistic sports, broadcast, studio lighting.
  • Experience with cinematic lighting and real-time camera presentation.
  • Experience optimizing Unity projects for WebGL, desktop, or other target platforms.
  • Understanding of modern real-time rendering and lighting technologies.
What Success Looks Like

Success in this role means consistently delivering visually polished, realistic, and production-ready lighting that elevates the overall quality of our games.

You will be expected to take a scene from creative reference to final in-game presentation, making the right artistic and technical decisions along the way while maintaining performance and production timelines.

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