Product Designer

Landeed | YC

Hyderabad

On-site

INR 600,000 - 900,000

Full time

10 days ago
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Job summary

Landeed in Hyderabad designs the future of land data. You’ll craft fast, clear interfaces for non-English users and power users alike, shaping product shells—mobile and web—and shaping the brand across pages, ads and social.

You’ll work inside a small team that values design thinking, systems thinking and brand craft, shipping weekly and defending your work with strong rationale.

Qualifications

  • Fluent in design thinking with user-first approach.
  • Able to articulate product rationale and outcomes.
  • Able to balance global brand with local nuances.
  • Strong written English and design system fluency.

Responsibilities

  • End-to-end design across mobile and web for land-tech product.
  • Design for India's diverse user base: non-English speakers and first-time smartphone users.
  • Contribute to and extend the design system with consistent tokens and components.
  • Shape the brand across landing pages, ads and social assets.

Skills

Design thinking
Product thinking
Systems thinking
Brand and craft

Tools

Figma

Job description

You'll Define How a Country Interacts With Its Land.

We've solved the hard back-end — document mapping and real-time access across 20+ state databases. What we're hiring for is how it should feel. Fast. Clear. Like this is how land should always have worked.

What You'll Own
  • End-to-end design across mobile and web. Government-heavy data turned into something that lands in seconds.
  • The full spread of India. Non-English speakers, first-time smartphone users, and power users, who live in the product all day. The same screen has to work for all of them.
  • Our design system. Tokens, components, states, motion. Work inside it, extend it where it's thin, keep it honest.
  • The brand. Landing pages, ads, social, brand assets. India's first land-tech brand is still being written.
  • Real surface area. Small team, no layers. You present your own work to the people who decide.
What We're Screening For

We don't expect all four. Two genuinely strong, real curiosity in the other two. A designer who's mildly good at everything has no edge, we'd rather have the edge.

  • Design thinking - can you get from fog to a screen you can defend? You start from the user's situation, not from a Dribbble reference. You explore more than one direction before committing, and you can show the ones you killed. You can say why this layout and not that one, in words a non-designer follows. Your final screen looks inevitable, getting there wasn't.
  • Product thinking - You can name the job. You can finish this sentence about anything you design: "I am on this screen to ___." You understand the business without letting it drive, "it converts better" is not an argument here, it's the thing we check against. You think past the happy path: back, abandon, interrupt, resume, repeat use, the support ticket it creates. And you know what every choice costs you somewhere else.
  • Systems thinking - can you absorb variance instead of passing it on? This is the capability we weigh most heavily, and the one most portfolios fake. Can you hold altitude and detail simultaneously? The thing we're hiring for is not losing one while you're inside the other. Zoom out far enough to see the whole flow, the business, the org, the market, the ecosystem. Then zoom all the way into a 4px alignment, a tap target on a cracked screen, the exact word on a button. You notice when a new pattern is an old pattern in a new coat, and you consolidate instead of adding. Can you think in second order?
  • Brand and craft - do you have a voice, and can you hold it? Brand is not a phase that happens after the wireframes. It is a constraint you carry into the wireframe. You know removing something is usually the stronger move. You know the difference between brand and decoration. Brand is the accumulated feeling of a thousand small decisions being consistent. It is not a gradient. You can carry one identity across an ad, an app screen and an email without it fraying.
How We Work
  • We ship weekly. Your work hits real hands fast, and fails there fast.
  • Our standard is written down. No claim ships without its proof on the same surface. No fear, no pressure, no countdown timers. People are making the largest purchase of their lives, we don't get to be clever about it.
  • We don't average. Every surface declares the one thing it's exceptional at. Balanced work is failed work.
  • Feedback is direct and it's about the work. We'll teach you land records. We can't teach you judgment.
  • In-office, Hyderabad.
Must-haves

You've shipped something real and can say what it taught you. Fluency in Figma. Clear written English, you'll write product copy from week one. Obsessed with how people feel using a product, not just how it looks. And AI-native, not AI-dependent, AI should raise your ceiling, not set your floor.

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