Bluestone is a jewelry brand that has grown fast over the last three years, enough to go public in 2025 on the back of our first profitable run. A lot of that growth comes from treating retail as a
tech problem, not just a jewelry one.
A large part of what powers Bluestone is built in-house, from our consumer website and shopping journeys to the software used by our stores, internal teams, and business operations.
With a large omnichannel footprint and new products being built continuously, design plays an
important role in how customers and teams experience Bluestone.
As a Senior Product Designer, you will work on one of our product lines and independently own
problems from understanding the user and defining the experience to final UI and implementation. Depending on the product line, you could be solving for customers shopping for jewelry, store teams assisting them, or internal teams running different parts of the business. You will work closely with PMs, engineers, and other designers, and will be expected to contribute to product decisions rather than only execute requirements.
What You'll Do
- Own product problems end to end, from problem understanding through flows, prototypes, final UI, and implementation.
- Work closely with PMs to shape solutions and simplify complex user and business problems.
- Build prototypes in Figma to test ideas before anything gets built.
- Use user research, product data, and feedback to inform design decisions.
- Design within our design system and help improve it as the product grows.
- Work closely with engineers so what gets designed actually ships well.
- Think through complete journeys, edge cases, states, and dependencies rather than individual screens.
- Review shipped experiences and iterate based on user behaviour and product outcomes.
- Present your work clearly, defend your decisions, and contribute actively to design critiques.
- Guide junior designers when needed while remaining deeply hands-on.
Requirements
What We're Looking For
- Portfolio. This is the main thing we look at. Show us the problem, your process, trade-offs, and what happened after the product shipped, not just polished final screens.
- 3-4 years of product design experience. Experience at a strong product company such as CRED, Razorpay, Swiggy, Zomato, Flipkart, PhonePe, Groww, Uber, Google, or similar is a strong plus.
- Strong product thinking. You can take an ambiguous problem, understand the user need, explore alternatives, and arrive at a clear solution.
- Figma. You should be highly comfortable with auto-layout, components, variants, prototyping, and reusable design patterns.
- Strong visual craft. Type, spacing, grid, colour, hierarchy, and interaction states should feel deliberate and polished.
- Strong UX fundamentals. User flows, information architecture, wireframing, prototyping, usability, accessibility, and edge-case thinking.
- Systems thinking. You understand how a decision in one part of a product can affect other journeys and user states.
- Product awareness. You understand how design decisions connect to metrics, behaviour, and business outcomes.
- Strong communication. You can explain your reasoning clearly and work effectively with product, engineering, and business stakeholders.
- A B.Des, M.Des, B.Tech, or related degree from a strong design or engineering institution is a plus.
Nice to Have
- Experience working on consumer, B2B, SaaS, commerce, or internal products.
- Experience building or contributing to a design system.
- Hands-on experience with usability testing and user interviews.
- Motion or micro-interaction work in your portfolio.
- Experience designing across web, tablet, and mobile.
Who Does Well Here
- You can take an ambiguous problem and bring structure to it.
- You notice the two-pixel misalignment everyone else scrolled past, but can also step back and question the entire flow.
- You can walk someone through your work and explain the reasoning behind each choice.
- You challenge assumptions when you see a better way to solve the problem.
- You take feedback well and do not get precious about your work.
- You care about what happens after your design ships.
- You argue for the user, not just for what looks nice.