Principal Graphic Designer (Experience required in Webgpu/ Webgl)

iMerit

India

On-site

INR 1,200,000 - 2,000,000

Full time

14 days+
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Job summary

iMerit is seeking a Graphics Engineer to architect and optimize WebGPU/WebGL pipelines for large-scale point clouds and sensor fusion visualization in India.

You will lead real-time rendering optimizations, develop high-performance GLSL/WGSL shaders, and serve as a subject-matter expert for three.js, WebGL 2.0, and WebGPU while mentoring junior developers and shaping best practices in GPU-driven visualization.

Qualifications

  • Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor-fusion visualization.
  • Lead real-time rendering optimization for millions of points with frustum culling, LOD, and spatial partitioning.
  • Develop GLSL/WGSL shaders for rendering and compute tasks (color mapping, depth processing, data manipulation).
  • Be the SME for three.js, WebGL 2.0, and the emerging WebGPU standard.
  • Optimize three.js primitives for memory efficiency and speed, including dynamic annotation tools.
  • Implement on-device data processing within the GPU compute pipeline to reduce CPU overhead.
  • Establish best practices, code reviews, and mentor junior developers.
  • Work on real-time 3D graphics and visualization, point cloud rendering, GPU acceleration.

Responsibilities

  • Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor fusion.
  • Lead real-time rendering optimization for millions of points with frustum culling, LOD, and spatial partitioning.
  • Develop GLSL/WGSL shaders for rendering and compute tasks (color mapping, depth processing, data manipulation).
  • Be the SME for three.js, WebGL 2.0, and the emerging WebGPU standard.
  • Optimize three.js primitives for memory efficiency and speed, including dynamic annotation tools.
  • Implement on-device data processing within the GPU compute pipeline to reduce CPU overhead.
  • Establish best practices, code reviews, and mentor junior developers.
  • Work on real-time 3D graphics and visualization, point cloud rendering, GPU acceleration.

Job description

At iMerit, we're powering some of the world's most advanced AI, Autonomous Vehicle, Robotics, and Mobility programs through cutting-edge data and visualization platforms.

Key Responsibilities:
  • Design: Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor-fusion visualization.
  • Performance Optimization: Lead the optimization efforts for rendering massive 3D point clouds (millions of points) in real-time using techniques like frustum culling, level-of-detail (LOD), spatial partitioning (e.g., octrees/k-d trees), and instancing.
  • Shader Development: Design, write, and maintain high-performance, complex GLSL/WGSL shaders for both rendering and compute tasks (e.g., color mapping, depth processing, data manipulation, and custom visualization effects).
  • API Mastery: Serve as the subject matter expert for three.js, WebGL 2.0, and the emerging WebGPU standard.
  • Geometry Management: Expertly manipulate and optimize three.js Primitives (e.g.,BoxGeometry, Points, LineSegments) for memory efficiency and rendering speed, especially when dealing with dynamic annotation tools.
  • Real-Time Processing: Implement on-device data processing, filtering, and transformation logic directly within the GPU compute pipeline, minimizing CPU overhead
  • Code Quality & Architecture: Establish best practices for 3D rendering code, conduct code reviews, and mentor junior developers.
  • Three.js and custom rendering pipelines
  • Real-time 3D graphics and visualization
  • Point cloud rendering and performance optimization
  • GPU acceleration and shader development
Nice to Have:
  • Distributed systems and backend services

Join us to build the visualization engine behind the next generation of autonomous systems and intelligent perception technologies.

If you're passionate about graphics engineering, real-time rendering, and solving complex visualization challenges at scale, we'd love to hear from you.

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