Lead Modeler

Disney India

Mumbai

On-site

INR 1,200,000 - 2,400,000

Full time

14 days+
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Job summary

Lucasfilm Entertainment Company Ltd. LLC seeks a Lead Modeler in Mumbai to craft 3D creatures and protagonists for animated features. You will lead asset creation, shape silhouettes, and define look with the Modeling Supervisors and Animators, ensuring alignment with production goals.

The role emphasizes anatomy, form, and collaboration across a world-class crew using Maya, Zbrush, and UNIX-based pipelines.

Qualifications

  • Bachelor's degree in Fine Arts or equivalent with traditional art foundations.
  • 3-5 years experience in Zbrush/Maya and character modeling.
  • Knowledge of UNIX and film/post production pipelines is a plus.

Responsibilities

  • Create and build 3D creatures for Animators and Technical Directors.
  • Design hero and background characters, props, and textures.
  • Coordinate with Modeling Supervisors and Animators to define object look.
  • Collaborate using state-of-the-art CG tools for animated features.
  • Contribute to animation elements and character aesthetics for the project.
  • Review asset work with the modeling team and attend production meetings.

Skills

Zbrush
Maya
UNIX

Education

Bachelor's degree in Fine Arts or equivalent

Tools

Zbrush
Maya

Job description

Lead Modeler

Job Posting Title:

Lead Modeler

Req ID:

10155895

ILM MBI

Lead Modeler

The youngest of all of the ILM studios, the Sydney studio leverages the expertise and technological know-how developed over 40 years at Industrial Light Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company s five studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects.

As we grow ILM Sydney, we are seeking a Lead Modeler to join the team and be a part of this exciting opportunity.

With an emphasis on anatomy and form, the Lead Modeler will create three-dimensional CG characters to be painted, enveloped and animated by the creature development team.

Primary Responsibilities
  • Create and build three-dimensional creatures for Animators and Technical Directors
  • Design and create hero and background characters, props and objects, and add graphic elements such as color, textures, and other design elements
  • Works with production team (Model and Texture Supervisors, Technical Directors and Animators) to determine the look for an object
  • Collaborating with state-of-the art computer-graphics equipment and software to develop and create graphic designs for animated feature films
  • Participate as a team member in developing animation elements and creating computer-graphic images for staging and character animation, and will collaborate with Animators and Animation Directors to develop the artistic approaches to deliver the necessary effects, look and aesthetics required for each Character
  • Participate as a team member in determining various design and technical solutions
  • Research and design project-specific design applications by studying illustrations and photographs as reference materials to enhance the authenticity of the final product
  • Arrange layout elements based upon available space, understanding of layout principles and aesthetic design concepts
  • Acts as technical liaison of the discipline, taking direction from the Model Supervisor
  • In absence of Model Supervisor acts as defacto Supervisor, working with production on scheduling and asset assignments
  • In collaboration with Modeling Supervisor, will review the work of the asset team on a regular basis
  • Attends all relevant meetings to promote effective communication throughout the production team
Required Skills / Technical Competencies
  • 3-5 years Zbrush, Maya, and facial development experience
  • Understanding of UNIX is a necessity as to navigate through ILM s production pipeline
  • Familiarity with film and video post production techniques and with computer graphic techniques
  • An understanding of the human form/anatomy and structure/silhouette in respect of modeling
Preferred Skills / Competencies
  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
Education / Experience
  • Bachelor s degree in Fine Arts or equivalent with a strong traditional art foundations: including but not limited to figure drawing, concept art and illustration.
  • 5 - 8 years relevant experience (2-3 years prior experience as Model Lead)
  • Previous experience working from 3D scans and/or 2D artwork
  • Proven experience creating digital creatures or characters in a feature film or production environment

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light Magic.

Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Job Posting Segment:

ILM Mumbai

Job Posting Primary Business:

ILM Mumbai

Primary Job Posting Category:

Modeling

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Mumbai, India

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-14

Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

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