Lead Generalist

The Walt Disney Company

Mumbai

On-site

INR 2,000,000 - 4,500,000

Full time

11 days ago
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Job summary

Lucasfilm Entertainment Company Ltd. LLC, part of Industrial Light & Magic, seeks a Lead Generalist in Mumbai to build photo-real environments and landscapes. You’ll integrate live-action footage with CG elements, relying on strong matte painting and shading skills.

You will mentor junior artists, review work, and ensure shots align with the project’s visual style. A diploma or higher in a related field or substantial VFX experience is preferred; a demo reel is required.

Qualifications

  • At least 7+ years of VFX experience or 10+ years with a related diploma.
  • Proven CG techniques or strong non-CG art background; demo reel required.
  • Extensive matte painting knowledge and look development skills.
  • Ability to interpret feedback and work with limited supervision.

Responsibilities

  • Create original 2D/3D content for environments.
  • Produce mattes and allocate detail based on shot and feedback.
  • Build high-quality CG elements and set looks for final comp.
  • Participate in team reviews and mentor junior artists.
  • Meet milestones and contribute to problem solving in dailies.
  • Create maps in 2D and set up shaders and lighting for look dev.

Skills

CG techniques
Artistic ability
Demo reel
Problem solving
Matte Painting

Education

College diploma or higher in CG/arts/photography

Tools

Photoshop
Nuke
Houdini
Maya
2D compositing
Multiscatter
Speedtree

Job description

Job Posting Title: Lead Generalist

Req ID: 10160974

Job Description:

Industrial Light & Magic (Mumbai) Lead Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists support a team of Generalists to ensure that shots are created according to the designs and visual style of the project.

Lead Generalists
  • Develop solutions and techniques that meet art/technical direction;
  • Participate in team reviews of work under development;
  • Are able to create multiple types of mattes from simple to moderately difficult;
  • Can work confidently enough to be able to decide where to allocate detail based on the shot; and,
  • Can interpret feedback to respond to review notes with little supervisor direction.
Primary Responsibilities and Accountabilities
  • Responsible for creating original 2D and 3D content that may comprise part or all of an environment
  • Responsible for creating multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
  • Responsible for creating high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and VFX Supervisors, dials in the look of the element before handing to final comp
  • Responsible for participating in team reviews of work under development
  • Mentors Apprentice and Jr. Artists and must be able to assist them with their shots
  • Meets defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Creates maps in 2D and sets up basic shaders for look development
  • Creates basic lighting setups in complex shaders that look convincing and render efficiently
  • Sources suitable reference materials for required assets
  • Special projects as needed
Reporting Relationships

Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or VFX Supervisor

  • At least 10+ of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.
Required Skills/Competencies
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
  • Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
Preferred Skills/Competencies
  • Able to create maps in 2D and set up basic shaders for look development
  • Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently
  • Able to respond to feedback to dial in the look of the element before handing to final Comp
  • Can work with the sequence lead to test out tools and techniques before rolling out to shot artists
  • Can handle reasonably complex hard body and soft body sims and light/render them for Comp
Technical Skills/Competencies
  • Fluent in Photoshop
  • Fluent in Nuke, Houdini, , Maya or similar
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.

Job Posting Segment:

ILM Mumbai

Job Posting Primary Business:

ILM Mumbai

Primary Job Posting Category:

Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Mumbai, India

Date Posted:

2026-09-17
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