Game Designer II (System)

Keka Inc.

India

On-site

INR 1,000,000 - 1,800,000

Full time

9 days ago
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Job summary

LightFury Games is seeking a Game Designer II (System) to design and develop engaging gameplay systems for upcoming projects. You will work on game mechanics, progression, rewards, economies, balancing, and other gameplay systems from concept through implementation.

Collaborate with programmers and cross-functional teams; prototype and iterate on systems based on playtests and data; create GDDs and design docs; balance mechanics and take features from concept to production.

Qualifications

  • 3–6 years of professional experience in game design.
  • Strong hands-on experience in system design.
  • Good understanding of gameplay mechanics, progression, rewards, economies, and balancing.
  • Experience taking gameplay systems from concept to production.
  • Unreal Engine experience preferred.
  • Unreal Engine Blueprints experience is an advantage.
  • Strong analytical, problem-solving, communication, and collaboration skills.
  • Ability to work closely with programmers and cross-functional teams.
  • Strong passion for games and understanding of different game genres.

Responsibilities

  • Design and develop gameplay systems, mechanics, and features.
  • Design progression, rewards, economies, and interconnected systems.
  • Create GDDs, feature specifications, flowcharts, and design documentation.
  • Prototype and iterate on systems based on playtesting, feedback, and data.
  • Work closely with programmers to implement and refine gameplay systems.
  • Collaborate with Art, Animation, UI/UX, QA, and other teams.
  • Balance gameplay mechanics, progression, rewards, and difficulty.
  • Analyze player feedback, gameplay data, and testing results.
  • Take ownership of features from concept through implementation and iteration.

Skills

Game design
System design
Analytical thinking
Communication
Collaboration

Tools

Unreal Engine
Unreal Engine Blueprints
Jira
Confluence
Miro

Job description

We are looking for a Game Designer II (System) to design and develop engaging gameplay systems for our upcoming projects.

The role involves working on game mechanics, player progression, rewards, economies, balancing, and other gameplay systems from concept through implementation and iteration.

Key Responsibilities:
  • Design and develop gameplay systems, mechanics, and features.
  • Design progression, rewards, economies, and other interconnected systems.
  • Create GDDs, feature specifications, flowcharts, and design documentation.
  • Prototype and iterate on systems based on playtesting, feedback, and data.
  • Work closely with programmers to implement and refine gameplay systems.
  • Collaborate with Art, Animation, UI/UX, QA, and other teams.
  • Balance gameplay mechanics, progression, rewards, and difficulty.
  • Analyze player feedback, gameplay data, and testing results.
  • Take ownership of features from concept through implementation and iteration.
Requirements:
  • 3–6 years of professional experience in Game Design.
  • Strong hands-on experience in System Design .
  • Good understanding of gameplay mechanics, progression, rewards, economies, and balancing.
  • Experience taking gameplay systems from concept to production.
  • Unreal Engine experience is preferred.
  • Experience with Unreal Engine Blueprints is an advantage.
  • Strong analytical, problem-solving, communication, and collaboration skills.
  • Ability to work closely with programmers and cross-functional teams.
  • Strong passion for games and understanding of different game genres.
Good to Have:
  • Strong hands-on Unreal Engine and Blueprint experience.
  • Game analytics and player behavior analysis experience.
  • Sports game or other system-heavy genre experience.
  • Basic scripting/programming knowledge.
  • Experience with Jira, Confluence, Miro, or similar tools.
What you can expect at LightFury Games:
  • Opportunity to work on meaningful gameplay systems.
  • Collaboration with a multidisciplinary game development team.
  • Ownership of features from concept to implementation and iteration.
  • A creative environment where ideas are encouraged and tested.
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