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CurlyBlue is seeking an experienced animator to create hand-keyed character and weapon animations for a VR Unity project. You will rig, skin, export, and hook animations into Unity, owning assets from brief to in-game delivery.
You will build and maintain Unity Animator state machines, set up avatars, and ensure performance budgets while collaborating with 3D, Design, and Dev teams. A portfolio demonstrating your rigs and animations is required.
A VR game built in Unity for standalone headsets. Real-time character and weapon animation built under strict performance limits.
Animate the characters and the weapons. You rig what you animate, you export it, and you hook it up in Unity yourself. You own your assets from brief to in-game, working autonomously.