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European Tech Recruit partners with a leading technology company to hire a Staff Graphics Tools Engineer to design and develop profiling, debugging, and performance analysis tools for GPU workloads.
The role focuses on maximizing GPU performance across graphics and compute workloads, collaborating with GPU hardware, graphics drivers, compilers, and software engineering teams to validate performance and identify optimisation opportunities.
Staff Graphics Tools Engineer | GPU Developer Tools / Graphics Software / Performance Optimisation
We are currently partnered with a leading technology company developing next-generation GPU developer tools and graphics technologies for high-performance computing, gaming, AI, and mobile platforms. As part of their continued expansion, they are looking to hire a Staff Graphics Tools Engineer to design and develop advanced profiling, debugging, and performance analysis tools that enable developers to maximise GPU performance across modern graphics and compute workloads.
Key responsibilities
Key requirements
Keywords
Staff Graphics Tools Engineer / Graphics Software Engineer / GPU Developer Tools / Graphics Engineer / GPU Performance / Graphics Profiling / Performance Analysis / Graphics Debugging / C++ / C# / Rust / Go / Vulkan / DirectX / OpenGL / Metal / WebGL / Unity / Unreal Engine / Graphics APIs / GPU Computing / CUDA / OpenCL / SYCL / RenderDoc / Nsight / PIX / Intel GPA / Graphics Drivers / Real-Time Rendering / Ray Tracing / Mesh Shading / Game Engine / AI Graphics / High Performance Computing / GPU Architecture / Graphics Optimisation / Developer Tools
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