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ScapeWorld Entertainment is seeking a Junior QA Tester to join its gravity-focused game team. The role tests Gravity builds installed via Steam, following the Lead QA's test plans, and reports bugs in Jira for developers to act on.
You will verify fixes and work with a remote, CET-overlapping team, contributing to both smoke tests and regression cycles. As a remote-by-choice studio with Ireland hiring, you’ll collaborate with developers and designers to ensure quality, communicating clearly in
Junior QA Tester · Scape
ScapeWorld Entertainment · Hired in Ireland
We are Scape, a Swedish game studio of about 30 people, fully remote by choice. We are launching Gravity on Steam Early Access later this year: a precision climbing game where 100 players share one server, one tower, and one long way down. Gravity is the first game inside Scape, a growing platform of multiplayer games where a player's identity carries across all of them; Scape itself follows. Our senior team has shipped and run live games at studios including Arrowhead (Helldivers 2), Avalanche Studios, and Ubisoft.
Every bug a player never meets started as a report someone wrote well, and we are looking for the person who writes them.
You join the QA team and report to the Lead QA. Your job is to test Gravity the way players run it: packaged builds installed through the Steam client from a branch, never the editor. You run the test plans the Lead QA sets, hunt for what breaks, write bug reports a developer can act on without having been there, and confirm fixes once they land. It is not a playtest seat and it is not a lead seat: you do not decide what ships or how bugs are prioritised, and you do not need to. Some of what you chase only shows up with other players in the instance, so you will test with the team as often as alone.
A real game heading to Steam, a lead who teaches, and bugs that matter from your first week.
We are a self-motivated team, remote by choice and flexible in how we work, and we run on people helping each other rather than watching each other. No timesheets, no theatre: everyone here is trusted to own their part, and supported when they need a hand. And we are early. Gravity is heading to Steam with everything still ahead of it. Joining now means building something with a real chance of becoming big, and being one of the people it belongs to when it does.
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