Junior Esports GFX Operator – Live Broadcasts

Gravity Media Group

Dublin

On-site

EUR 28,000 - 36,000

Full time

29 hours ago
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Job summary

Gravity Media, based in the greater Dublin area, is seeking a Junior GFX Operator to generate in-game overlays, lower thirds, and countdown graphics for Riot Games productions. You will prepare and execute GFX requests within Barracks and vMix systems, aiming for high-quality global outputs and timely on-air display.

The role requires clear communication, quick adaptation to on-air changes, and the ability to edit graphics live as games develop.

Qualifications

  • Degree in graphic, motion or interactive design.
  • Familiarity with Riot Games products or game teams is a plus.
  • Proficient in Adobe Creative Suite for graphics work.
  • Able to troubleshoot render or data-feed issues.
  • Clear communicator and calm under pressure.

Responsibilities

  • Load and verify show GFX elements for on-air presentation.
  • Build graphics and load elements into Barracks and Vizrt.
  • Ensure GFX follow Riot brand kits and sponsorship guidelines.
  • Create show assets workflows for efficient broadcasting.
  • Play GFX calls in a timely and live setting.
  • Monitor scoring and track leaderboards during broadcasts.
  • Support delivery of GFX outputs for other departments.
  • Review GFX packages and calls for accuracy.
  • Assist with post-show documentation and feedback.
  • Refine next-day workflows from Producer/Director feedback.
  • Assist with loading and prep for next day’s broadcast.

Skills

Riot Games knowledge
Adobe Creative Suite
Troubleshooting
Video editing basics

Education

Degree in graphic, motion or interactive design

Tools

Barracks
Vizrt
Adobe Creative Suite

Job description

Gravity Media, based in the greater Dublin area, is seeking a Junior GFX Operator to generate in-game overlays, lower thirds, and countdown graphics for Riot Games productions. You will prepare and execute GFX requests within Barracks and vMix systems, aiming for high-quality global outputs and timely on-air display.

The role requires clear communication, quick adaptation to on-air changes, and the ability to edit graphics live as games develop.

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