Game Developer Java/libGDX - Remote

YO IT Consulting

Ireland

On-site

EUR 34,440 - 82,656

Part time

14 days+

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Job summary

YO IT Consulting seeks a Game Developer Java / libGDX on a contract basis. This remote role focuses on building and maintaining simple 2D game features using Java and libGDX, while collaborating with AI specialists to design engaging interactions and gather training data.

You will implement game loops, sprite management, and input handling, and contribute to code reviews, documentation, and standards. Remote collaboration with a distributed team is essential.

Qualifications

  • Java programming basics and object‑oriented principles.
  • Hands‑on experience with libGDX through coursework or projects.
  • Understanding of 2D game development concepts (loops, sprites, input).
  • Strong written and verbal communication; documenting technical work.
  • Ability to work remotely within a fully remote team.

Responsibilities

  • Develop, maintain, and optimize simple 2D game features using Java and libGDX.
  • Collaborate with AI specialists to design game interactions and collect training data.
  • Implement basic game mechanics including sprite management, loops, and input handling.
  • Troubleshoot and debug code for performance and reliability.
  • Participate in code reviews and help improve coding standards.
  • Document technical processes and workflows for cross‑functional teams.
  • Communicate progress and seek feedback with the team.

Job description

Job Description

Job Title: Game Developer Java / libGDX

Job Type: Contract

Location: Remote

Job Summary

In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Key Responsibilities
  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
  • Communicate effectively with team members, providing regular status updates and seeking feedback.
Required Skills And Qualifications
  • Basic knowledge of Java programming and object-oriented principles.
  • Hands‑on experience with libGDX through coursework, personal projects, or prototypes.
  • Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  • Strong written and verbal communication skills, with a focus on clear technical documentation.
  • Ability to work collaboratively in a fully remote team environment.
  • Demonstrated interest and initiative in building games or interactive applications.
  • Willingness to complete an AI interview as part of the selection process.
Preferred Qualifications
  • Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  • Familiarity with vectors, collision detection, or basic 2D physics.
  • Experience using Git for version control and collaborative development.
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