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Technical Artist

Seedify

Indonesia

Remote

IDR 200,000,000 - 300,000,000

Full time

Yesterday
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Job summary

An innovative firm is seeking a Senior or Middle Technical Artist to enhance game development using Unreal Engine. This role involves optimizing animations, diagnosing technical issues, and collaborating closely with artists and programmers. You will lead the integration of assets and environments, ensuring high-quality production standards. The position offers the chance to work remotely, with a focus on creative problem-solving and technical art constraints. Join a dynamic team that values innovation and supports your growth with training budgets and the latest tools.

Benefits

21 days of holidays / year
Sick days
Budget for training/courses
Budget for work equipment

Qualifications

  • Extensive knowledge in game development and technical art.
  • Strong understanding of Graphic Rendering Pipeline for next-gen technologies.

Responsibilities

  • Set up and maintain advanced production pipelines and workflows.
  • Develop tools for artists to improve their work in production.

Skills

Unreal Engine
Modeling & Texturing
Scripting/Tools Development
Lighting
Shaders (PBR/GLSL/HLSL)
VFX
Rigging
Animation
Performance Profiling
Creative Problem Solving

Tools

Source Control (Perforce, Git)
3D Development Software (Maya, 3DS Max, Houdini, Blender, Motion Builder)
UI Development Tools (QT, WPF)

Job description

Seedworld Studios is looking for a Senior or Middle Technical Artist with strong expertise in Unreal Engine, covering both animation systems and environment/asset integration. The ideal candidate will be responsible for implementing and optimizing animations (including blend spaces and blueprints), diagnosing technical issues in Blueprints, and supporting the integration and setup of assets and environments within the engine to ensure efficient, high-quality game production. A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.
RESPONSIBILITIES:

· Setting up and maintaining advanced production pipelines and workflows

· Develop and enhance tools for artists to improve and assist their work in production

· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements

· Use the latest tools and methods to improve and facilitate the graphic workload

· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods

· Integrate, validate, and optimize graphic data in the engine by using scripts if needed

· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists

· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference

· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable

· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance

· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

QUALIFICATIONS:

Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.

Strong understanding of the Graphic Rendering Pipeline for next-gen technologies

Experience working with Unreal is essential. Other game engines are a bonus.

Experience with performance profiling and optimization tools

Proficiency in Source Control (Perforce, Git)

Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)

Knowledge of UI Development for Tools (QT, WPF) is a plus

Strong communication and interpersonal skills

Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)

Eagerness to learn and implement new next-gen technologies for games

Ability to work under pressure, quickly learn new skills and foster strong relationships within the team

Experience in cross-disciplinary collaboration between artists, programmers, and technical directors

Strong organizational skills and ability to manage complex workflows

Creative problem-solving and innovation

Location:

100% remote

Benefits:

21 days of holidays / year + local bank holidays.

Sick days.

Budget for training/courses.

Budget towards purchasing work equipment such as laptops.

Monthly salary is paid in stable coins (USDC)

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