SAMPOERNA ACADEMY - ICT & COMPUTER SCIENCE TEACHER - AY 26/27

Sampoerna University

Tangerang

On-site

IDR 120,000,000 - 180,000,000

Full time

21 hours ago
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Job summary

Sampoerna Academy in Indonesia is seeking an ICT and Computer Science Teacher for AY 26/27, on a contract basis. The role involves delivering the ICT and CS curriculum to students, integrating Scratch, Python, and robotics projects.

You will plan lessons, assess student progress, collaborate with colleagues and parents, and help students become confident, creative thinkers prepared for tertiary education.

Qualifications

  • Bachelor's degree in Computer Science, Information Technology, Education, or a related field.
  • Practical familiarity with Scratch (block-based coding) and fundamental Python.
  • Experience in primary ICT or secondary Computer Science; Cambridge IGCSE familiarity is an advantage.
  • Enthusiasm for coaching hands-on robotics using Makeblock (mBot) or Arduino; training provided.

Responsibilities

  • Plan, set and deliver standards for learning.
  • Prepare and support critical thinking for students in classroom.
  • Observe and evaluate students' performance and development.
  • Understand academic, social and behavioral needs of high-level students.
  • Establish links with the parent community to keep them informed about progress.

Skills

Scratch basics
Python basics
Robotics coaching
IGCSE familiarity

Education

Bachelor's degree in CS/IT/Education

Tools

Makeblock (mBot)
Arduino

Job description

SAMPOERNA ACADEMY - ICT & COMPUTER SCIENCE TEACHER - AY 26/27
  • Contract

SAMPOERNA ACADEMY

Our teaching philosophy encourages students to inquire, explore, innovate and communicate, providing vital skills required for leadership in Indonesia and abroad. Coupled with internationally-recognized academic credentials, we are equipping our students to compete and succeed at every stage of life. With the advent of the information age available at our finger-tips, our job as a school is to teach our students “to learn how to learn”.

Drawing from the world’s best curricula and American-based STEAM (Science, Technology, Engineering, Arts, and Math) methodologies, we are equipping our students with global exposure and an internationally-recognized academic qualification.

Our environment was created to encourage a culture of innovation and collaboration. Moreover, our integration of communication, multiple language proficiency, and collaboration in team projects set us apart from most other schools in ASEAN.

Vision

Sampoerna Academy graduates will assume leadership roles in a global society by being creative, passionate, life-long learners who are able to meet the challenges of a rapidly changing world and who care deeply for their fellow men and the environment.

Mission

The mission of Sampoerna Academy is to provide a safe, caring, and collaborative learning environment that is of the highest quality and meets global expectations for student achievement and character development. Our educational foundation is student-centered with a strong emphasis on Science, Technology, Engineering, Arts, and Mathematics (STEAM) which enables students to become mature, confident global citizens with a strong sense of purpose. Our end goal is to prepare students for tertiary education and to make them work-ready and world-ready.

Core Beliefs

  • Academically, we prioritize the development of cognitive skills and communication skills over rote memorization because we believe that more than acquiring facts, students must be able to apply their knowledge in real situations.
  • We seek opportunities to engage all stakeholders to play a part in the success of our students.
  • We maintain a strong Asian cultural value system that celebrates social harmony, order, and respect.
  • STEAM competency will differentiate our students from those attending other schools.
  • Our learning spaces are a platform for hands-on activities, exploration, inquiry and the creation of knowledge and dialogue.
    • Plan, set and deliver standards for learning.
    • Prepare and support critical thinking for student in classroom.
    • Observe and evaluate student's performance and development.
    • Understanding of academic, social and behavioral needs and characteristics of high level student.
    • Establish links with the parent community to ensure that parents are kept well informed about student progress.
      • Bachelor’s degree in Computer Science, Information Technology, Education, or a related field.
      • Practical familiarity with Scratch (block-based coding) and fundamental Python.
      • Experience in primary ICT or secondary Computer Science (Familiarity with Cambridge IGCSE is an advantage; curriculum frameworks and coaching are provided).
      • Enthusiasm for coaching hands-on robotics using Makeblock (mBot) or Arduino (Training and ready-to-use kits provided).

Available to join immediately

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