Remote 3D Environment Artist - Immersive Worlds

ShiShi Bali

Indonesia

Hybrid

IDR 133,920,000 - 223,200,000

Full time

3 days ago
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Benefits offered by this job

Competitive salary and bonuses
Health, dental, and vision benefits
Hybrid work model (office + remote)
Career growth opportunities
Work on Denpasar-based projects

Job summary

ShiShi Bali is seeking a talented 3D Environment Artist to create immersive game environments from our Denpasar-based studio or remote setup. You will model, texture, and light detailed environments and collaborate with art directors and level designers to realize the project vision.

The role requires a strong portfolio, proficiency in Maya/Blender/3ds Max and texturing tools (Substance Painter, Photoshop), and experience with Unity or Unreal Engine.

Qualifications

  • 3+ years of professional experience as a 3D Environment Artist.
  • Strong portfolio of realistic or stylized environments.
  • Proficient in Maya, Blender, 3ds Max and texturing tools like Substance Painter or Photoshop.
  • Experience with Unity or Unreal Engine.
  • Solid understanding of PBR workflows, lighting, and composition.
  • Able to work well in a team and take feedback.

Responsibilities

  • Model, sculpt, and texture high-quality 3D assets for game environments.
  • Dress environments within the engine focusing on lighting and atmosphere.
  • Optimize assets for performance across target platforms.
  • Collaborate with level designers to meet gameplay requirements.
  • Research references to create believable world designs.
  • Stay updated with industry tools and techniques.

Skills

3D environment art
Portfolio
Maya
Blender
3ds Max
Substance Painter
Photoshop
Unity
Unreal Engine
PBR workflows
Lighting
Composition
Team collaboration

Tools

Maya
Blender
3ds Max
Substance Painter
Photoshop
Unity
Unreal Engine

Job description

ShiShi Bali is seeking a talented 3D Environment Artist to create immersive game environments from our Denpasar-based studio or remote setup. You will model, texture, and light detailed environments and collaborate with art directors and level designers to realize the project vision.

The role requires a strong portfolio, proficiency in Maya/Blender/3ds Max and texturing tools (Substance Painter, Photoshop), and experience with Unity or Unreal Engine.

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