3D Lead Artist

PT Gameloft Indonesia (Yogyakarta)

Kota Yogyakarta

Hybrid

IDR 390,600,000 - 613,800,000

Full time

14 days+

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Benefits offered by this job

Hybrid setup

Job summary

Gameloft Indonesia in Yogyakarta is seeking a Lead 3D Artist to guide and inspire the art team on exciting new projects. You will shape the artistic vision, ensure high-quality asset creation, and drive the team toward excellence.

Based in Yogyakarta, you will collaborate with an international team and mentor artists to deliver polished 3D assets, shaders, and animations for cross-platform gameplay. Fluency in English is required for global collaboration.

Qualifications

  • High-quality portfolio of gamedev-relevant 3D artworks (characters, props, environments) and animations.
  • Strong interests in pop culture, fine arts, and the latest popular trends in gaming art and animation.
  • Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D models and animations.
  • An excellent understanding of game mechanics related to characters, objects, environments, and animation.
  • Understanding of technical constraints for cross-platform production, including animation optimization.
  • Experience integrating 3D assets and animations into industry-leading game engines such as Unity and Unreal.
  • Technical knowledge such as shaders, rigging, retopology, skinning, blend shapes, VFX, and animation pipelines.
  • Experience with Marmoset Toolbag and 3D-Coat.
  • High proficiency in modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance.
  • Excellent high and low poly modeling skills, as well as demonstrable skill with texture and shader creation within a PBR pipeline.
  • Familiarity with animation tools and workflows, including motion capture, keyframe animation, and procedural animation.
  • Experience working with mobile environments and optimization processes (including animation performance).
  • Attention to detail for both aesthetic and technical quality.
  • Mastery of form, shape, anatomy, structure, silhouette, and motion regarding modeling and animation.
  • Excellent communication skills with the ability to effectively coordinate with every department of a game development team.
  • Excellent problem-solving and decision-making skills, with a focus on results and driving projects forward.
  • Strong organizational, supervisory, and mentoring skills.
  • Commitment to the project and a desire to inspire others.
  • Effective time management skills and the ability to meet deadlines.
  • Educated on the latest trends in 3D art and animation, with a strong perspective on how they relate to our current and future projects.
  • Fluency in English.

Responsibilities

  • Provide strong leadership and thoughtful direction to a team of 3D Artists.
  • Create (Sculpt, Model, UV, texture, and create materials) high-quality 3D assets.
  • Deliver excellent translations of 3D game assets while considering game design constraints and respecting a strong artistic direction.
  • Work closely with the Art Director to ensure the visual target is always exceeded and stylistically consistent.
  • Provide creative and technical direction to 3D artists and animators, and be an active motivator in team discussions, critiques, and reviews.
  • Actively participate in technical and aesthetic problem-solving discussions for the entire project.
  • Regularly keep up with and research the latest art style, tools and technological trends, and share the knowledge with the team.
  • Coordinate with tools and technology teams to develop necessary solutions for creating the best characters possible.
  • Review assets and animations to ensure they satisfy their intended design, technical requirements, and artistic direction.
  • Verify the quality of 3D assets and animations in the game, and make improvements where necessary to fit technical constraints, performance targets, and visual consistency.
  • Supervise bug distribution and verify bug fixes.
  • Create and maintain a transparent and reliable schedule that is well-coordinated with production.
  • Ensure the timely completion of assets on style and at the desired quality bar.
  • Mentor 3D Artists and animators by providing creative and technical training, guidance, and feedback
  • Document and communicate workflow and best practices to support consistency across the 3D Art Team.

Skills

Leadership
Team mentorship
3D modeling
Unity
Unreal Engine
Texture/Shader creation
PBR pipeline
Art direction
Problem-solving
Communication

Tools

Unity
Unreal Engine
Marmoset Toolbag
3D-Coat
3DS MAX
Maya
Blender
ZBrush
Photoshop
Substance Painter

Job description

We are looking for a passionate Lead 3D Artist to guide and inspire our art team on exciting new projects. You will play a key role in defining the artistic vision, ensuring high-quality asset creation, and driving the team toward excellence.

At Gameloft Yogyakarta, you’ll collaborate with a talented international team and contribute to games enjoyed by millions of players worldwide. If you thrive in a dynamic environment and love mentoring artists, this is your chance to take the lead.

As a Lead 3D Artist, you will:

Provide strong leadership and thoughtful direction to a team of 3D Artists.

Create (Sculpt, Model, UV, texture, and create materials) high-quality 3D assets.

Deliver excellent translations of 3D game assets while considering game design constraints and respecting a strong artistic direction.

Work closely with the Art Director to ensure the visual target is always exceeded and stylistically consistent.

Provide creative and technical direction to 3D artists and animators, and be an active motivator in team discussions, critiques, and reviews.

Actively participate in technical and aesthetic problem-solving discussions for the entire project.

Regularly keep up with and research the latest art style, tools and technological trends, and share the knowledge with the team.

Coordinate with tools and technology teams to develop necessary solutions for creating the best characters possible.

Review assets and animations to ensure they satisfy their intended design, technical requirements, and artistic direction.

Verify the quality of 3D assets and animations in the game, and make improvements where necessary to fit technical constraints, performance targets, and visual consistency.

Supervise bug distribution and verify bug fixes.

Create and maintain a transparent and reliable schedule that is well-coordinated with production.

Ensure the timely completion of assets on style and at the desired quality bar.

Mentor 3D Artists and animators by providing creative and technical training, guidance, and feedback

Document and communicate workflow and best practices to support consistency across the 3D Art Team.

Qualifications

High-quality portfolio of gamedev-relevant 3D artworks (characters, props, and/or environments) and animations.

Strong interests in pop culture, fine arts, and the latest popular trends in gaming art and animation.

Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D models and animations.

An excellent understanding of game mechanics related to characters, objects, environments, and animation.

Understanding of technical constraints for cross-platform production, including animation optimization.

Experience integrating 3D assets and animations into industry-leading game engines such as Unity and Unreal.

Technical knowledge such as shaders, rigging, retopology, skinning, blend shapes, VFX, and animation pipelines.

Experience with Marmoset Toolbag and 3D-Coat.

High proficiency in modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance.

Excellent high and low poly modeling skills, as well as demonstrable skill with texture and shader creation within a PBR pipeline.

Familiarity with animation tools and workflows, including motion capture, keyframe animation, and procedural animation.

Experience working with mobile environments and optimization processes (including animation performance).

Attention to detail for both aesthetic and technical quality.

Mastery of form, shape, anatomy, structure, silhouette, and motion regarding modeling and animation.

Excellent communication skills with the ability to effectively coordinate with every department of a game development team.

Excellent problem-solving and decision-making skills, with a focus on results and driving projects forward.

Strong organizational, supervisory, and mentoring skills.

Commitment to the project and a desire to inspire others.

Effective time management skills and the ability to meet deadlines.

Educated on the latest trends in 3D art and animation, with a strong perspective on how they relate to our current and future projects.

Fluency in English.

Gameloft Indonesia is part of the global Gameloft family, creating high-quality games for players around the world. Based in Yogyakarta, our studio has grown to more than 330 passionate game developers working in a hybrid setup that encourages both teamwork and flexibility.

We have contributed to internationally recognized titles as a trusted co-development partner, including Disney Dreamlight Valley for Apple Arcade, and we manage the live operations of the SongPop franchise.

Our team is driven by creativity, strong collaboration, and a commitment to delivering excellence and quality in every game we create.

Gameloft Indonesia is part of the global Gameloft family, creating high-quality games for players around the world. Based in Yogyakarta, our studio has grown to more than 330 passionate game developers working in a hybrid setup that encourages both teamwork and flexibility.

We have contributed to internationally recognized titles as a trusted co-development partner, including Disney Dreamlight Valley for Apple Arcade, and we manage the live operations of the SongPop franchise.

Our team is driven by creativity, strong collaboration, and a commitment to delivering excellence and quality in every game we create.

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