Looking to create real-time visual effects that reach millions of players worldwide? We’re working with a high-growth global gaming studio expanding its footprint in Hong Kong, seeking a versatile VFX / Technical Artist to drive in‑engine visual polish and join their open, collaborative, and international team.
In this role, you will collaborate across creative and technical disciplines to build, optimize, and integrate high-quality real-time effects using Unity. You'll play a central role in tuning game feel and visual impact, ensuring every player input produces clear, exciting, and polished feedback.
Why Join?
- Be Part of the Build: Collaborate directly with leadership in a high-trust, flat-hierarchy environment. You will have direct input into art direction and technical workflows, driving key decisions rather than just taking orders.
- Cutting-Edge Tech: Gain hands‑on exposure to emerging tech stack workflows in a product-driven environment that values individual growth.
- Global Audience & Impact: Design and ship real-time VFX for a scaling platform that reaches millions of active users worldwide.
What You'll Own
- Create and implement dynamic visual effects including impact feedback, environmental elements, and character abilities, using Unity’s Particle System and Shader Graph.
- Collaborate closely with game designers to tune effect timing, visual rhythm, and feedback loops so moment‑to‑moment gameplay feels responsive and engaging.
- Profile and optimize real‑time VFX, materials, and shaders to maintain target frame rates without compromising visual quality.
- Write C# code to trigger, control, and seamlessly integrate visual effect systems directly into gameplay mechanics.
- Partner across artistic and engineering disciplines to translate visual concepts into real‑time technical solutions while maintaining clear asset workflows.
Requirements
- Unity Production Experience: Proven track record as a Technical Artist or VFX Artist shipping features within Unity-based production pipelines.
- Technical Shader & Material Mastery: Solid grasp of real‑time rendering, material creation, and custom shader development.
- Animation & Motion Eye: Deep understanding of timing, weight, motion, and visual rhythm to maximize player feedback readability.
- Optimization Fluency: Practical experience with profiling tools, draw‑call reduction, LOD strategies, and shader optimization.
- C# Scripting Abilities: Comfortable writing C# to implement, control, and trigger visual systems in‑engine.
- Proactive & Solution‑Oriented: A drive to share creative ideas, voice technical opinions, and actively shape the product experience alongside cross‑functional leads.
- Comfortable communicating with global teams in English. Mandarin/Cantonese a plus (but not required).