Virtual Production CG Generalist — Environments & LookDev

Wander Dot

Belfast City District

Hybrid

GBP 38,000 - 58,000

Full time

14 days+
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Job summary

Wander Dot is seeking a mid-level CG Generalist to contribute across our virtual production and environment work, building photorealistic digital worlds for generative and VP pipelines. You will focus on environment construction, lookdev and layout to support both traditional VFX and generative shot workflows.

Ideal candidates have broad CG competence across modelling, lookdev, lighting, and layout, with experience in Houdini/Maya or similar tools and an eye for photographic realism in CG

Qualifications

  • Solid generalist CG skills across modelling, lookdev, lighting and basic layout.
  • Experience in Houdini, Maya, or equivalent DCC with working knowledge across more than one.
  • Understanding of real-world photographic reference and how to translate it into CG material and lighting.
  • Experience delivering CG assets and environments for VFX or virtual production pipelines.
  • The ability to work to brief and take technical direction.

Responsibilities

  • Environment construction, lookdev and layout.
  • Create assets and scenes for traditional VFX compositing and generative shot workflows.
  • Contribute to VP pipelines and asset/environment buildout.
  • Work across multiple tasks and disciplines as production demands shift.

Skills

Generalist CG skills
Modelling
Lookdev
Lighting
Basic layout
Unreal Engine
Generative AI workflows
Environment/matte painting

Tools

Houdini
Maya
DCC tools

Job description

Wander Dot is seeking a mid-level CG Generalist to contribute across our virtual production and environment work, building photorealistic digital worlds for generative and VP pipelines. You will focus on environment construction, lookdev and layout to support both traditional VFX and generative shot workflows.

Ideal candidates have broad CG competence across modelling, lookdev, lighting, and layout, with experience in Houdini/Maya or similar tools and an eye for photographic realism in CG

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