Enable job alerts via email!

Vehicle Content Designer

Cloud Imperium Games Limited

Manchester

On-site

GBP 30,000 - 50,000

Full time

4 days ago
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Start fresh or import an existing resume

Job summary

A leading game development company in Manchester is seeking a Vehicle Content Designer to push the development of missions for their flagship game, Star Citizen. This role involves designing vehicles, collaborating with artists and engineers, and solving complex game challenges. Ideal candidates will have significant experience in game design and a passion for creating immersive user experiences.

Qualifications

  • 2+ years of professional experience in game development.
  • Experience with a large scale, 3D title.
  • Knowledge of multiple scripting languages or C style programming is a plus.

Responsibilities

  • Design and develop vehicles for games.
  • Implement complex gameplay systems.
  • Collaborate with cross-disciplinary teams.

Skills

Game development
Creative problem-solving
Visual scripting language
Data analysis
User experience design
Excellent English communication

Job description

Social network you want to login/join with:

As a Vehicle Content Designer based in Manchester you will be the helping push development of missions and sandbox content for Star Citizen. Working with the wider Design and Narrative team you'll be creating everything you can think of within a Universe, from entire solar systems to the smallest creature in the darkest cave. Come and help us bring the 'verse to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/rH59z29Odfo

What does a Vehicle Content Designer do at CIG?

  • Design and develop new implement vehicles and features for Squadron 42 and the Persistent Universe, working closely with the Lead Vehicle Content Designer and the Vehicle Director to ensure Chris Roberts' vision for Star Citizen becomes reality.
  • Implement complex systems that push the capabilities of the engine and challenge the expectations of the players.
  • Cleanly implement the design setup for vehicles and their associated gameplay systems using our in-house tools.
  • Liaise with artists, animators, audio, and visual effects to create our vehicle content.
  • Pitch concepts, designs, and full proposals to project leads.
  • Partner with cross-disciplinary teams to execute game systems are integrated with vehicle.
  • Use data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
  • Identify solutions to the problems expressed that will not negatively impact other systems or mechanics.
  • Highlighting bottlenecks or suggesting areas where tools could improve workflow.
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements.

What do we expect from our Vehicle Content Designer:

  • 2+ years of professional experience in game development - in a Designer capacity.
  • Experience (from pre-production to release) 1 large scale, 3D title (PC, current/next-gen consoles).
  • Knowledge and experience with a visual scripting language.
  • Positive, solution-orientated individual with a passion for game development.
  • Excellent sense for design and creating outstanding user experiences.
  • The ability to problem solve creatively within a constricted tool set.
  • Focused, motivated and effective on all tasks through completion.
  • Keep a positive team-oriented attitude.
  • Ability to complete tasks within given time constraints.
  • Excellent English communication and written skills.
  • International Travel may be required as part of the role.

Pluses:

  • Knowledge and prior experience with multiple scripting languages or a C style programming language
  • Experience with building behavior tree-based AI.
  • Level Design Experience
  • Massively Multiplayer Game experience.
  • Experience with CryENGINE/LUMBERYARD
  • Experience in data analysis.
  • Strong interest in science fiction-based themes.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at with any information you may have.

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.