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User Experience Engineer

JR United Kingdom

Bath

Hybrid

GBP 45,000 - 65,000

Full time

7 days ago
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Job summary

A leading company in the UK is seeking a Creative Technologist / User Experience Engineer to enhance user experiences through innovative UX solutions. The role involves project planning, coding, stakeholder collaboration, and leading design implementations in a hybrid working environment (3 days onsite, 2 days WFH). Candidates should have strong UX skills, a deep understanding of user needs, and the ability to communicate effectively with diverse stakeholders.

Responsibilities

  • Lead UX project planning and execution.
  • Collaborate with stakeholders for technical input on user experience development.
  • Implement and develop user interfaces through coding.

Skills

Design and development skills
Analytical skills
Industry knowledge
User experience principles
Accessibility knowledge
Storytelling and influencing
Understanding of human behavior
Prototyping ability
Documentation skills
Product development process knowledge
Meeting facilitation skills
Systems thinking
Domain-specific knowledge
Risk management
Presentation skills
Performance optimization knowledge
User interaction analysis
Consensus building skills

Job description

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Role Title: Creative Technologist / User Experience Engineer

Location: London, UK (3 days onsite, 2 days WFH)

RESPONSIBILITIES:

  1. UX project planning/execution
  2. Participate in or lead project meetings with stakeholders (e.g., product managers, researchers) to provide technical input and inform project decisions on user experience development.
  3. User experience engineering
  4. Implement, develop, and/or update the user interface by developing and writing code.
  5. Design implementation
  6. Support or influence the user experience for a product by developing and iterating concepts, providing technical input, and engaging relevant stakeholders (e.g., designers, software engineers, product managers).
  7. Creating artifacts for consensus building
  8. Develop consensus among team members and stakeholders on technical or user interface topics by creating artifacts (e.g., design documents, specifications).
  9. UX problem analysis
  10. Identify and/or anticipate user experience and/or technical issues for a product and analyze potential risks and obstacles
  11. Configure, implement, and/or update computational design features by developing and writing code.
  12. Interface between and collaborates with engineers and designers as the technical liaison.
  13. User experience systems
  14. Contribute to or manage projects by integrating user interface components/design and contribute to or lead the development of a new component system.
  15. Technical validation/feasibility
  16. Evaluate the potential and feasibility of new technology and provide feedback to stakeholders (e.g., product managers, eng leaders).
  17. UX tooling
  18. Develop solutions to enable other team members to design, execute, or communicate more efficiently and effectively.

SKILLS:

  1. Ability to design, write, test, and maintain software applications or programs by applying knowledge of programming languages, practices, and applications.
  2. Ability to analyze information or data to draw conclusions, generate solutions, evaluate outcomes, and develop a plan of action, adding value to business objectives and strategies by proactively identifying impactful opportunities and/or gaps in systems and workflows.
  3. Knowledge of the changing landscape of the industry, product area, and market (including technology developments) and how they affect the company's differentiation and business operations.
  4. Knowledge of design techniques, tools, standards, and principles that prioritize accounting for user experience in the development of software or hardware systems and products.
  5. Knowledge of accessibility guidelines, standards and best practices, such as web content accessibility guidelines (e.g., WCAG) and internal standards (e.g. Accessibility Ratings [GAR]), including how to implement these guidelines.
  6. Ability to influence and inspire an audience by crafting stories using data that elicit empathy or create buy-in.
  7. Ability to understand, anticipate, and prioritize human behavior, including motivations, needs, pain points, and values, accounting for cognition, information processing, emotion, sentiment, and decision-making related to usability principles and design best practices.
  8. Ability to develop and/or propose proof of concepts, including the ability to develop prototypes from functional/technical specifications.
  9. Ability to document complex technical specifications and processes, including concepts and terminology related to systems, design, software, and/or hardware, in easy-to-understand terms that promote knowledge transfer to end users.
  10. Knowledge of the overall process for developing, maintaining, and evolving products, including knowledge of the roles and responsibilities of engineering and other functions, as well as common issues and considerations for delivering, updating, or sunsetting a product.
  11. Ability to set meeting agendas, understand the audience, set action items, and drive meetings to the desired outcome, following up on action items and communicating decisions that result from meetings.
  12. Ability to analyze situations or problems at the system level or from a broader technical or organizational perspective and consider how factors or components in a system interrelate and work over time within the context of larger systems.
  13. Ability to develop, understand, and apply domain-specific and/or technical knowledge to complete work and support organizational priorities
  14. Ability to anticipate, assess and manage risk (e.g., operational, compliance, product, program, team health) by identifying and/or developing strategies and mitigation plans.
  15. Ability to prepare effective presentations in content and function, and to speak competently to the level of the audience.
  16. Knowledge of UX engineering platforms (e.g., Android, iOS, web) and how to optimize performance to improve animation frame rate and user interface (UI) fidelity.
  17. Knowledge of how people use and interact with technology in order to influence the design, evaluation, and iterative improvement of interactive hardware and software systems.
  18. Ability to positively change or challenge existing perspectives and/or advance alternate ideas to gather consensus and commitment from teams, peers, stakeholders and/or decision-makers using data and appropriate communication or storytelling methods.
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