Unreal Gameplay Programmer: Multiplayer & Systems

Game Companies

East Midlands

Sur place

GBP 45 000 - 70 000

Plein temps

Il y a 10 heures
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Résumé du poste

BULKHEAD is seeking a Gameplay Engineer to join our early access project WARDOGS in the United Kingdom. You will build gameplay systems in C++ using Unreal Engine, collaborating with engineers, designers and artists to shape core mechanics and player experience.

You will own features from design to implementation, focusing on performance and stability, with opportunities to contribute ideas, tackle tough technical challenges, and help evolve weapons, movement, vehicles, and interactions.

Qualifications

  • Bachelor’s degree in computer science or a related field is required.
  • Strong understanding of Unreal Engine 4/5 and core systems.
  • Experience with multiplayer game programming and networking.

Responsabilités

  • Build gameplay mechanics in C++ using Unreal Engine’s framework and tools.
  • Design small, self-contained systems with modularity and reuse in mind.
  • Add replication to core gameplay mechanics to keep multiplayer smooth.
  • Debug and fix complex issues, focusing on long-term stability.
  • Write efficient, readable code balancing functionality and performance.
  • Profile and optimise code to improve performance without breaking stability.
  • Collaborate with programmers to integrate systems across codebase.
  • Explain technical choices clearly to team members and stakeholders.
  • Discuss problems with designers and artists to align solutions.
  • Support general development tasks and adapt to changing priorities.

Connaissances

Unreal Engine
C++
Multiplayer networking
Game programming
2+ years game development
Team collaboration
Communication
Problem solving
3D maths
Gameplay systems

Formation

Bachelor’s degree in computer science or related field

Outils

Unreal Engine

Description du poste

BULKHEAD is seeking a Gameplay Engineer to join our early access project WARDOGS in the United Kingdom. You will build gameplay systems in C++ using Unreal Engine, collaborating with engineers, designers and artists to shape core mechanics and player experience.

You will own features from design to implementation, focusing on performance and stability, with opportunities to contribute ideas, tackle tough technical challenges, and help evolve weapons, movement, vehicles, and interactions.

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