Unreal Gameplay Designer (Remote UK)

Flix Interactive Ltd

West Midlands

Hybrid

GBP 42,000 - 64,000

Full time

12 hours ago
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Benefits offered by this job

Friendly, supportive team
Exposure to AAA titles

Job summary

Flix Interactive Ltd is seeking a Remote or West Midlands-based contractor to help deliver gameplay features for AAA Unreal Engine projects. You will prototype, implement, and polish gameplay systems and levels, collaborating across Design, Art, Engineering, and Animation to produce production-ready content.

Ideal candidates have hands-on Unreal Engine experience (Blueprints) and a strong eye for level design, scripting, and performance.

Qualifications

  • Experience in games development or technical design, including personal projects, internships or coursework.
  • Knowledge of Unreal Engine Blueprint scripting is essential.
  • Familiarity with content pipelines and asset management.

Responsibilities

  • Prototype and implement gameplay features and systems in Unreal Engine with the design team.
  • Build and maintain Blueprint logic for gameplay systems and interactive environments.
  • Create playable levels from white-box to final quality, aligned with design requirements.
  • Troubleshoot gameplay, Blueprint and content issues within performance constraints.
  • Collaborate across Design, Art, Engineering and Animation to deliver production-ready features.
  • Iterate on features based on playtesting and technical feedback.

Skills

Unreal Engine
Blueprints
Gameplay prototyping
Level design
Scripting
Teamwork
Problem solving
Communication
C# or Python
Multiplayer
Open-world design

Tools

Maya
Git / Version control

Job description

Flix Interactive Ltd is seeking a Remote or West Midlands-based contractor to help deliver gameplay features for AAA Unreal Engine projects. You will prototype, implement, and polish gameplay systems and levels, collaborating across Design, Art, Engineering, and Animation to produce production-ready content.

Ideal candidates have hands-on Unreal Engine experience (Blueprints) and a strong eye for level design, scripting, and performance.

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