Unity XR Engineer

Insight Global

Greater London

On-site

GBP 65,000 - 90,000

Full time

4 days ago
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Job summary

Insight Global seeks a Unity XR Engineer to drive XR development for next‑gen wearable devices in London, integrating OpenXR across Unity content. You will adapt rendering, input, and UI for wearable experiences and optimize performance under strict constraints.

Collaboration with platform and content teams will be essential to improve end‑to‑end user experiences, with a focus on porting across VR/AR/MR platforms and delivering robust developer guidance.

Qualifications

  • Commercial experience developing Unity applications using C#.
  • Experience shipping XR applications across VR/AR/MR platforms.
  • Strong understanding of Unity rendering pipelines (URP or Built-in).
  • Experience optimizing graphics performance, draw calls, and GPU workloads.
  • Experience with OpenXR and XR technologies beyond standard plugins.
  • Experience porting projects across gaming, XR, mobile, or console environments.

Responsibilities

  • Port Unity XR applications to wearable devices using OpenXR.
  • Adapt rendering, input, and UI for wearable and AR experiences.
  • Transform VR interfaces into spatial AR experiences with world-space UI.
  • Identify and resolve OpenXR platform integration challenges (input, rendering, compositor).
  • Profile and optimize performance within memory, frame rate, and power constraints.
  • Create technical docs and developer guidelines for XR content on wearables.
  • Collaborate with platform engineering and content teams to improve end-to-end UX.

Skills

Unity
C#
OpenXR
Unity rendering URP/Built-in

Tools

OpenXR

Job description

Insight Global are seeking a Unity XR Engineer for a leading global technology company focused on next-generation AR/VR and wearable computing platforms.

This position requires working onsite 5 days a week in London, UK for a 12-month initial contract (Inside IR35) with extension potential.

As a Unity XR Engineer, you will play a key role in bringing existing XR applications and games to cutting-edge wearable devices using OpenXR. Working closely with platform, perception, and engineering teams, you'll help validate and improve the developer experience by optimizing real-world Unity content for next-generation hardware. This role offers the opportunity to work across the full XR stack, from Unity rendering and UI adaptation through to performance optimization and OpenXR runtime integration.

Key Responsibilities:
  • Port existing Unity XR applications and experiences to wearable devices using OpenXR.
  • Adapt rendering, input systems, and user interfaces to support wearable and augmented reality experiences.
  • Transform traditional VR interfaces into spatial AR experiences using world-space and diegetic UI paradigms.
  • Identify and resolve platform integration challenges relating to OpenXR, input systems, rendering pipelines, and compositor behaviour.
  • Profile, diagnose, and optimize application performance across memory, frame rate, GPU, and power constraints.
  • Create technical documentation, best practices, and developer guidance for XR content on wearable platforms.
  • Collaborate with platform engineering, perception teams, and content developers to improve end-to-end user experiences.
Must-Have Requirements Include:
  • Commercial experience developing applications in Unity using C#.
  • Hands-on experience building and shipping XR applications across VR, AR, or mixed reality platforms.
  • Strong understanding of Unity rendering pipelines, including URP and/or Built-In Render Pipeline.
  • Experience optimizing graphics performance, draw calls, shaders, and GPU workloads.
  • Experience working with OpenXR and/or Meta XR technologies beyond standard plugin implementation.
  • Experience supporting or delivering platform porting projects across gaming, XR, mobile, or console environments.
  • Ability to debug and investigate native code components using C++ when required.
  • Experience working within strict performance constraints relating to frame budgets, thermal limits, memory usage, and device optimization.
Plusses Include:
  • Experience developing AR or mixed reality applications.
  • Knowledge of passthrough rendering, spatial anchors, augment-based UI, or additive display technologies.
  • Experience integrating hand tracking into Unity applications.
  • Familiarity with Android native development, including NDK, Vulkan, or OpenGL ES.
  • Experience with developer tooling and build systems for large-scale software environments.
  • Strong technical writing and documentation skills.
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