UK Only | Mid Blender Lighting and Compositing Artist

Blue Zoo Production

Greater London

Hybrid

GBP 28,000 - 50,000

Full time

14 days+

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Job summary

Blue Zoo Production is seeking a skilled Blender Lighting & Compositing Artist in the UK. You will create lighting, finesse colours in compositing, and balance highest quality with deadlines. Must be based in the UK; visa sponsorship is not available.

Day-to-day includes using Blender lighting for briefs, tweaking rigs and templates, monitoring renders, and collaborating across departments to move projects forward. Strong problem-solving and time-management are essential.

Qualifications

  • Strong Blender lighting, rendering and compositing knowledge.
  • Experience as Blender L&C artist on animation production.
  • Understanding of lighting principles and how to meet creative briefs.
  • Technical understanding of lighting in 3D rendering, including PBR, ray tracing and GI.
  • Knowledge of biased rendering to optimise sampling and reduce noise.
  • Understanding of colour theory and composition.
  • Great problem solving and collaboration skills.
  • Strong time management and ability to take feedback and act on it.
  • Willingness to share knowledge with teammates.

Responsibilities

  • Use Blender lighting to match a creative brief, adjusting light types, intensities, and colour.
  • Tweak light rigs, render setups and compositing templates to achieve the desired look.
  • Monitor renders to stay within render time budgets.
  • Collaborate with departments to address production challenges and progress projects.
  • Troubleshoot errors and respond to notes promptly.
  • Manage time to meet shot deadlines and flag delays early.
  • Implement direction from Creative Lead or Director with a constructive mindset.

Skills

Blender lighting
Rendering & compositing
Lighting principles
Biased rendering
Color theory
Problem solving
Time management
Team collaboration
Feedback responsiveness
Creative problem solving

Tools

Flow/Shotgrid
Shading
3D production pipeline

Job description

Our Blender Lighting and Compositing Artists (“L&C”) are wonderful visual storytellers. They define the mood and atmosphere of our narratives, and highlight the charming details of our characters, props and environments. They are the savants of light, colour and creative problem solving.

Your day-to-day will focus on creating the lighting, finessing the colours in compositing, whilst always maintaining the right balance between the highest quality and meeting deadlines.

The succesful candidate will need to be based in the UK. Currently, we're unable to consider VISA sponsership.

Please note that this vacancy can close early if we receive a high number of applications.

Day to Day:
  • Use lighting setups in Blender to match a specific creative brief or vision, including adjusting light types, intensities and colour
  • Tweaking provided light rigs, render set-ups and compositing templates to achieve the required look of your shot
  • Monitoring your renders to ensure they are within a given render time budget
  • Collaborate across departments to address production challenges, clearly communicating with teammates both within and outside of L&C to move projects forward
  • Problem solving to fix errors and glitches and addressing notes efficiently
  • Manage your time effectively to meet shot deadlines, proactively flagging any potential delays with your Creative Lead and Production as early as possible
  • Take direction constructively and implement feedback from your Creative Lead or Director with a positive, solution-focused mindset
Must Have:

Strong understanding and knowledge of Blender for lighting, rendering & compositingPrevious experience as a Blender L&C Artist on an animation productionKnowledge of lighting principles and how light is used to meet a creative brief, especially in stylised animationTechnical understanding of how lighting works in 3D rendering - different types of lights, render setups, physically based rendering, ray tracing and global illuminationTechnical understanding of biassed rendering to optimise sampling, making your renders efficient and avoiding noise and artefactsAn understanding of colour theory, aesthetics and compositionProblem solving skills to find the best approach to meeting the brief as well as troubleshooting issues and asking questions if unsureHaving an eye for detail for scrutinising final shots for any errors or inconsistenciesDemonstrable experience of being a team player and a great collaboratorAbility to receive and act on feedback and respond to directionExcellent time management and prioritising skillsAbility and drive to share your knowledge and skills with other team membersExcellent creative problem-solving skills

Bonus Points:

Experience using Flow/ShotgridKnowledge of shadingUnderstanding of a 3D production pipeline

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