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A leading UK game studio seeks a UI/UX Discipline Lead to manage a dynamic team dedicated to creating innovative design solutions across various projects. The ideal candidate will have robust leadership skills and a strong background in UI/UX design, contributing to impactful game development efforts.
Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline.
For 15 years, we have been providing world class creative services for clients such as: Warner Bros, Sony, Microsoft, EA, The Pokémon Company and Blizzard to name just a few. Our spectrum of projects covers the gritty, hard-hitting Mortal Kombat, to the historically-faithful Age of Empires series, comic book superheroes, nostalgic childhood favourites and all things in between.
Our team's expertise covers Characters and Environment Concept Art, to Cinematics and Motion Graphics, Graphic Design and UI/UX, Technical Art and Engineering. Collaboration lies at the heart of everything we do as a studio – both internally with each other, and externally with our clients. Our philosophy is that every day is an opportunity to learn, grow, and improve, and we support our teams with different styles of working that support them in achieving a high-quality on their projects and push their skills forward.
Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won't be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.
Discipline Leads are responsible for leading their teams to create and develop UI/UX and Graphic Design briefs in accordance with the requirements of each project/client. The role involves creating UI/UX and Graphic Design work at all stages of the development cycle, including concept and idea generation, wireframing, implementation and optimisation, as well as providing team management and feedback. Discipline Leads are also responsible for overseeing recruitment for their team, based on company growth plans and project needs. The role involves approximately 50% project work and 50% management.
• Leads discipline team to deliver work for a variety of projects, across various technical levels, scopes and time constraints.
• People leadership ability – confident supporting team members, conducting regular 121s and supporting Designers development.
• Responsible for effectively briefing teams on new and existing work.
• Has a strong understanding of the UI/UX/Graphic Design pipelines, processes & design fundamentals with the ability to direct their technical scope, aesthetic and quality.
• Helps to define design workflows.
• Is involved in the recruiting and hiring process for their team.
• Sets schedules and breaks down workflows for new projects alongside Production.
• Gives regular feedback to teams with the ability to inspire those around them.
• Review documentation, briefs, visual targets & design methods specific to client needs for multiple projects.
• Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
• Represents the company and its values at external events and communicate its message safely and effectively.
• Actively proposes mitigation plans for identified risks and problems.
• Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
• Stays current with trends and brings innovation where possible.
• Helps define and communicate both technical and non-technical, information to Design Team, Production and Management.
• Experience leading multiskilled UI/UX and Graphic Design teams across a wide range of projects.
• Good, applied knowledge of technical UI/UX and Graphic Design skills including in-engine work (Unreal Engine / UMG etc).
• Able to design & document the player experience, advocate for UX principles, create player journey maps, and facilitate the integration of said design standards and processes.
• Able to design and create UI from wireframe to prototype to concept to final with excellent use of typography, composition, colour theory and motion graphics.
• Proficiency or ability to learn relevant software; FIGMA, XD, Axure, Perforce, Jira, Basecamp and Confluence.
• Previous experience in an UX Design Leadership role, agency or studio with relevant game and/or product design experience.
• Understanding of game content pipelines a must.
Sumo understands the importance of having control over your benefits. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career.
*Opt-in benefits (part of our flexible benefits options).
We are dedicated to growing a sustainable business that provides security to our people while delivering a first-class experience to our partners and players.
As a people business, the success of our people is the success of our company. We prioritise taking care of them with a focus on supporting them, nurturing their talent and providing a healthy, friendly, enriching, creative and safe environment in which to work.
Sumo's employee diversity group, PRISM, exists to promote diversity, inclusion, equity, equality & wellbeing across the company and plays a key role in Sumo's ongoing goal of fostering environments where all employees feel safe, welcome & represented.
Our charitable and community initiatives provide support for meaningful causes that matter to our employees, clients and partners.
We continue to work to improve diversity in our recruitment and promotion processes, and to actively encourage people from marginalised groups to consider a career in the games industry.