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Technical Designer

Couch Heroes

London

Remote

GBP 45,000 - 60,000

Full time

3 days ago
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Job summary

Couch Heroes seeks a Technical Designer for their remote team to enhance gameplay systems in Unreal Engine. The role involves building and prototyping new gameplay features while mentoring junior designers. Ideal candidates will have extensive experience in game development and be comfortable with rapid prototyping in collaborative environments.

Qualifications

  • 4-5+ years of experience in game development with at least one shipped title.
  • Strong experience with Unreal Engine, especially in Blueprints.
  • Familiarity with gameplay performance considerations.

Responsibilities

  • Build and implement gameplay features in Unreal using Blueprints.
  • Prototype new systems and mechanics to support new zones.
  • Collaborate with designers and engineers to align feature implementation.

Skills

Gameplay Systems Development
Prototyping
Problem Solving
Communication
Mentoring Ability

Tools

Unreal Engine
C++

Job description

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We are looking for a creative and collaborative Technical Designer to join our growing remote team. You will play a key role in supporting the design department by building and implementing new gameplay systems and features directly inside Unreal Engine. This role bridges gameplay programming and design, enabling rapid prototyping, feature integration, and scalable tool creation to help expand the game world.

You will report directly to the Game Director, working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is for you.

Your Role

Gameplay Systems Development & Prototyping:

  • Build and implement new gameplay features in Unreal, using Blueprints and (if applicable) C++.
  • Rapidly prototype new systems and mechanics to support new zones, quest lines, and features.
  • Collaborate with designers to bring new mechanics and features into live production.
  • Build scalable systems to support bulk quest addition, fast travel mechanics, corruption systems, and enemy variant abilities.
  • Optimize systems for performance, ensuring gameplay runs smoothly across platforms.
  • Balance rapid iteration with clean, organized code and blueprint handoffs for final implementation.
  • Provide guidance and mentorship to junior designers on technical skills and Unreal workflows.
  • Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency.
  • Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines.
  • Share technical knowledge across the team to strengthen overall design capabilities.

We’re Ideally Looking For:

Must-Haves:

  • 4-5+ years of experience in game development, with at least one shipped title.
  • Strong Unreal Engine experience, especially Blueprints.
  • Solid general game design knowledge and systemic thinking.
  • Ability to build and maintain gameplay mechanics and quest systems.
  • Experience collaborating directly with design and programming teams.
  • Strong problem-solving skills, communication, and mentoring ability.
  • Comfortable with rapid prototyping and iterative design workflows.
  • Familiarity with gameplay performance considerations.

Example Tasks:

  • Prototyping new corruption mechanics with systemic behaviors.
  • Building the first version of the quest builder system.
  • Implementing fast travel features like jump pads and skip nodes.
  • Supporting enemy design with variant abilities and behavior tweaks.

Nice-to-Haves:

  • Experience with C++ in Unreal.
  • Background in RPG design, skill trees, enemy AI, or multiplayer systems.
  • Exposure to level design, writing, or narrative integration.
  • Familiarity with enemy layout and encounter design.
  • Ability to balance systemic features with scalability in mind.

About Couch Heroes

Couch Heroes is a growing, international game studio dedicated to creating a social gaming platform that celebrates creativity, expression, and meaningful player connection. We’re building something new: a modular, social-first game world that lets players shape stories, discover content, and collaborate across experiences.

We're a remote-first team with legal entities in the UK and we’re currently scaling operations to support an ambitious multi-year roadmap. Our team blends deep AAA experience with fresh perspectives, and we value autonomy, curiosity, and cross-functional collaboration.

Location: Remote-first

Type: Full-time

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Production and Design
  • Industries
    Computer Games

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