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A leading game studio is seeking a Technical Audio Designer for a part-time, remote role in Brighton. This position involves creating audio for a new project, requiring experience with Unity and FMOD. Strong creative instincts and audio troubleshooting skills are essential. The studio offers a competitive salary, flexible working options, and numerous benefits including training and development opportunities.
Hybrid Remote in Brighton and Hove, ENG, United Kingdom
Job Type: Temporary
Job Schedule: Part-Time
Experience Level: Experienced
Travel Required: No specification
We're sorry, the employer did not include education or salary information for this job.
Benefits include Health Insurance, Dental Insurance, Vision Insurance, Parental Leave, Paid Holidays, Paid Time Off, Career Development, Community Service.
Title: Technical Audio Designer
Location: Brighton, England, GB
Type: Part-time
Workplace: Fully remote
Job Description:
This is a fixed-term 6-month contract, with a 3-day work week.
We are Futurlab, an award-winning game studio known for PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and more.
We seek a Technical Audio Designer with a keen eye for detail and a passion for creating engaging experiences. Join us remotely or at our Brighton office. We promote an inclusive culture—see the Life at Futurlab page for more.
You will be responsible for creating and implementing all audio for a new project, shaping its audio identity to deliver a charming, warm, and satisfying experience with engaging SFX.
You will work closely with the Game Director and Lead Programmer, utilizing your technical and creative skills to manage audio across the game, primarily using Unity and FMOD, ensuring delivery to specifications and deadlines.
Note: Applicants must be UK residents or hold a valid UK work permit.
• Capable of working as the sole audio professional, translating technical and creative directions into high-quality SFX and Ambience.
• Strong creative instincts across genres, with an established portfolio demonstrating relevant work and the ability to challenge and refine ideas for the best player experience.
• Programming experience with Unity C# and FMOD SDK APIs
• Knowledge of spatial audio and occlusion techniques (Resonance Audio or similar)
• Experience across multiple platforms (PC, Mobile, Consoles)
• Experience with audio-driven haptic feedback
• Interest or experience in satisfying or ASMR-style SFX
If interested, please contact us. We value diversity and are committed to accessibility; specify any needs in your application.
Note: Candidates must have valid UK work rights; visa sponsorship is not available.