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Technical Audio Designer

Electronic Arts

Guildford

Hybrid

GBP 30,000 - 50,000

Full time

3 days ago
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Job summary

Join a leading company in the gaming industry as a Technical Audio Designer. This role involves working closely with programming and design teams to enhance audio experiences in games. Ideal candidates will possess strong problem-solving skills and a background in AAA game development. Enjoy a hybrid work model with a supportive environment that fosters creativity and innovation.

Benefits

Healthcare coverage
Mental well-being support
Paid time off
Complimentary games

Qualifications

  • Able to collaborate effectively across different technical and creative teams.
  • Skilled in troubleshooting and maintaining complex audio tools.
  • Experience in game audio design and implementation.

Responsibilities

  • Develop audio playback systems based on creative vision and gameplay needs.
  • Collaborate with various disciplines to incorporate audio into gameplay.
  • Troubleshoot and debug audio tools and provide support to designers.

Skills

Excellent communication
Attention to detail
Problem solving
Experience debugging systems
Interest in emerging technologies

Education

Experience in AAA development
Basic scripting in Python or Lua or C++

Job description

Locations: Guildford, Surrey, United Kingdom

Role ID

209628

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Criterion

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.

Role overview:

Technical Audio Designers work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems for our games.

You will support the Audio Design team by offering technical advice where needed, as well as looking for opportunities to improve and create workflows and processes.

The ideal candidate thrives on bridging the gap between creative and technical implementation challenges, is always keen to deepen their understanding of systems and workflows and is excellent at communicating complex topics equally with both creative and technically minded audiences.

What you will do:

Work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs

Collaborate with various disciplines (e.g: art, design, and code) to ensure audio systems are considered and incorporated into all aspects of gameplay

Design, script and support advanced interactive audio in our proprietary engine

Help establish best practices for sound designers (implementation guidelines, naming conventions…)

Troubleshoot and debug audio tools, systems and functionalities

Provide technical support to audio designers as needed

Is this you?

Outstanding collaborator, solution oriented

Thrive in supporting the broader team’s technical growth

Great attention to detail and great organisational skills

Find satisfaction in problem solving

Experienced with debugging systems

Interest in emerging technologies

Well-organised and detailed orientated

Basic scripting in Python or Lua or C++

Experience in AAA development or equivalent

Interest in first person shooters

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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