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Technical Artist

Hardlight

Horsham

On-site

GBP 30,000 - 50,000

Full time

5 days ago
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Job summary

A leading company in the gaming industry is seeking a passionate Technical Artist to join their Total War team in Horsham, UK. In this role, you will collaborate with a talented group of artists and engineers to enhance the visual quality and performance of upcoming titles. With responsibilities focusing on tool development, shader creation, and troubleshooting art asset issues, this position offers a unique opportunity to impact the next generation of strategy games. Ideal candidates should possess technical artistry experience, strong problem-solving skills, and a positive attitude towards collaboration.

Benefits

Work from Anywhere temporarily
Enhanced holiday allowance
Relocation package for dependents
Private medical and dental insurance
Generous holiday allowance
Diversity and Inclusion Network access
Wellbeing support
Community activities

Qualifications

  • Experience as a technical artist in at least 1 game development cycle.
  • Experience with coding in any language (preferably Python/C#).
  • Strong understanding of 3D modelling and texturing processes.

Responsibilities

  • Design, develop, and support tools, scripts, and procedural creation pipeline.
  • Create and iterate on optimized materials and shaders for game assets.
  • Identify and troubleshoot technical issues related to art asset creation.

Skills

Shader creation
3D modelling
Problem-solving
Communication
Troubleshooting

Tools

3dsmax
Maya
Blender
Substance Designer
Houdini

Job description

We have an excellent opportunity for a passionate game developer to join our Total War team as a Technical Artist.
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the technical art team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.

Key Responsibilities
As Technical Artist, you will collaborate closely with the art, design, and engineering to help achieve the visual ambition and performance target for the Total War franchise.
As part of the Tech art team, you will be contributing to a wide range of technical art related responsibilities such as pipeline development, procedural generation, shaders, scripting, tooling, and performance.

On a day-to-day basis, you will:

  • Design, develop and support tools, scripts, and procedural creation pipeline to empower our fellow artists.
  • Create and iterate on complex, well-optimised materials and shaders for game characters, props, and environmental assets.
  • Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
  • Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.

Knowledge, Skill, and Experience

Essential

  • Experience as a technical artist in at least 1 game development cycle to title release
  • Has experience writing code in any language. (preferably python/C#)
  • Knowledge and/or experience of shader creation HLSL and/or node based.
  • Strong understanding of 3D modelling and texturing process.
  • Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender)
  • Excellent problem-solving and troubleshooting skills.
  • Team focused with strong communication skills.
  • Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
  • Positive, can-do attitude.

Desirable

  • Procedural content creation / Houdini knowledge.
  • Working knowledge of Substance Designer/Painter.
  • Art background or training.
  • Profiling tools experience such as render doc/ PIX.
  • Experience in multi-platform shader development
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.

We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.

We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more.
  • Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.

Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here.
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