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Tech Art Lead

Epic Games

Greater London

On-site

GBP 60,000 - 80,000

Full time

30+ days ago

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Job summary

Join a dynamic team at a forward-thinking company as a Tech Art Lead for a popular game. In this role, you'll merge art and technology to create stunning visuals and optimize performance across platforms. Collaborate with talented artists and engineers to develop high-quality materials and enhance the gaming experience. Your expertise in Unreal Engine 5 and PBR principles will be crucial in delivering stellar content. If you're passionate about pushing artistic boundaries and driving innovation in the gaming industry, this is the perfect opportunity for you to shine.

Qualifications

  • Expertise in Unreal Engine 5 and PBR principles is essential.
  • Experience managing technical artists and optimizing content across platforms.

Responsibilities

  • Create complex materials and optimize gameplay items for various platforms.
  • Collaborate with artists and developers to enhance visual fidelity in Fortnite.

Skills

Blueprint or other visual programming language
PBR principles
RVT and related methods
Lighting systems
Dynamic landscape population
Team management/supervision
Unreal Engine 5

Tools

Unreal Engine
Day Sequencer
Sky Atmosphere

Job description

ART
What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is seeking a Tech Art Lead to join our Fortnite team. In this role, you’ll bridge the gap between art and technology, developing high-quality materials and optimizing content across multiple platforms. You’ll work closely with artists, engineers, and designers to push visual fidelity while ensuring smooth performance, using your expertise in materials, environments, and Unreal Engine to bring Fortnite’s landscape and biomes to life.

In this role, you will
  • Create complex materials for environments and other gameplay items (weapons, vehicles)
  • Diagnose performance and tooling/automation opportunities across various disciplines and deploy Tech Artists to implement them
  • Collaborate with gameplay developers, artists, and other team members to deliver stellar visuals for each map
  • Work with level designers and artists to optimize content across PC, console, and mobile platforms
  • Work with a team and own features from concept to ship
What we're looking for
  • Scripting experience: Blueprint or other visual programming language
  • Expert level understanding of PBR principles and material editors
  • Experience with RVT and related methods to sample it across the game
  • Experience authoring lighting systems using Day Sequencer, Sky Atmosphere, and volumetric clouds
  • Ability to populate landscapes with foliage dynamically with PCG or equivalent in editor tech
  • A strong portfolio showcasing executed landscape biomes, foliage, and atmospherics—gameplay assets are a plus
  • Experience managing/supervising a team of technical artists
  • Deep expertise in Unreal Engine 5
  • Ability to work closely with lighting and art directors to drive visuals throughout the game
  • Experience shipping the same project simultaneously on PC, console, and mobile platforms
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