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Systems Designer (Unannounced project)

DPS Games

Guildford

Hybrid

GBP 35,000 - 55,000

Full time

3 days ago
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Job summary

DPS Games, a leading Wargaming studio in Guildford, is seeking a Systems Designer for an unannounced project. The role involves designing gameplay systems, collaborating with a multidisciplinary team, and leveraging Unreal Engine for prototyping. Ideal candidates will have experience in the games industry and a strong understanding of combat mechanics.

Benefits

5 weeks of Annual Leave
Birthday Leave
Sick Leave Compensation
Dog-friendly office
Onsite canteen with free snacks
Private Medical Insurance
Career development opportunities
Employee discounts via Perkbox
Company events
Referral program

Qualifications

  • Proven experience as a Systems Designer in the games industry.
  • Strong understanding of combat gameplay and system interactions.
  • Skilled in Unreal Engine and able to communicate design intent.

Responsibilities

  • Design and implement gameplay systems and player abilities.
  • Balance mechanics to ensure rewarding and engaging gameplay.
  • Prototype and iterate in Unreal Engine to validate ideas.

Skills

Systems Design
Gameplay Mechanics
Balancing Systems
Unreal Engine
Communication

Education

Experience in the games industry

Tools

Unreal Engine (Blueprints)

Job description

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DPS Games is a Wargaming studio, proudly backed by the global success of titles like World of Tanks. Based in Guildford, we are part of one of the world’s leading free-to-play PC game companies, with the resources and experience to support ambitious, long-term development.

We're currently building our next big project: a collaboration with a world-renowned name, an epic-scale military sci-fi fantasy, free-to-play game focused on delivering cinematic visual quality and a rich, immersive world.

Now in the early stages of pre-production and prototyping, we’re looking for a Systems Designer, you will be working within a multidisciplinary team of developers in a global community and can share your knowledge and continue to develop your skill set by learning from your teammates.

Reports to

Game Designer.

What will you do?

  • Design and implement gameplay systems and player abilities that support and enhance the core vision of the game.
  • Balance mechanics and abilities to ensure they feel rewarding, fair, and engaging across a wide range of player types and skill levels.
  • Collaborate closely with engineers, animators, VFX, and other designers to bring your systems to life in a technically sound and creatively aligned way.
  • Prototype and iterate in Unreal Engine (Blueprints) to quickly validate ideas and tune gameplay feel.
  • Author clear, concise documentation and effectively communicate your designs to internal teams and external development partners.
  • Use internal playtests, player feedback, and telemetry to tune, refine, and evolve your systems over time.

What are we looking for?

  • Proven experience as a Systems Designer in the games industry.
  • Strong understanding of combat gameplay and system interactions.
  • Experience designing, implementing, and balancing abilities or player-facing systems.
  • Skilled in Unreal Engine (Blueprints) and working collaboratively with engineering teams to bring features to life.
  • Excellent communication and documentation skills — able to clearly articulate design intent and decisions.
  • Comfortable working from abstract or high-level direction and turning it into meaningful gameplay.

What additional skills will help you stand out?

  • Experience working on multiplayer PvP action games, particularly 3rd- or 1st-person.
  • Familiarity with vehicle combat systems or mixed-mode gameplay.
  • Shipped or contributed to a live or free-to-play title, especially in a systems or combat-focused role.
  • Strong balancing experience across combat systems and player abilities.
  • Prior experience collaborating with distributed development teams across time zones.
  • Hybrid - 3 days of work from the Guildford office.
  • This role is not eligible for relocation/immigration support.

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme
  • Additional paid time off (Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation and enhanced Maternity & Paternity Leave Benefits
  • Dog-friendly office
  • Onsite canteen (with an endless supply of free snacks and drinks)
  • Video games area
  • Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders)
  • Career development and education opportunities within the company
  • Employee discounts via Perkbox
  • Personal Wargaming Gaming Account
  • Company events (including events for partners/children)
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
  • DPS Games, a Wargaming company, is one of the main European hubs for game development with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio

Please submit your CV in English to ensure smooth processing and review.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Design
  • Industries
    Computer Games

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