Blazing Griffin is looking for a skilled Character Artist to help create a brand-new gaming universe. The position requires at least 3 years of experience in professional game development, expertise in ZBrush and Substance Painter, and a strong understanding of artistic principles. The role involves translating concepts into 3D assets, setting them up in Unity, and mentoring junior artists. With a commitment to work-life balance, Blazing Griffin offers generous leave, wellness programs, and flexibility for remote work.
Qualifications
Minimum of 3 years in professional game development, contributing to shipped titles.
Comfortable working across various aesthetics, especially stylized character work.
Expert-level understanding of silhouette, color theory, and detail balance.
Familiar with the needs of adjacent departments.
Well-versed in modern retopology techniques and PBR workflows.
Responsibilities
Translate 2D concepts into high-fidelity 3D assets.
Set up and test characters within the Unity engine.
Mentor junior artists and provide constructive feedback.
Collaborate with Concept Artists during pre-production.
Document workflows and best practices for future reference.
Skills
Industry Experience
Stylistic Versatility
Foundational Art Principles
Cross-Disciplinary Knowledge
Modern Pipeline Proficiency
Tools
ZBrush
Substance Painter
Unity
Job description
Blazing Griffin is looking for a skilled Character Artist to help create a brand-new gaming universe. The position requires at least 3 years of experience in professional game development, expertise in ZBrush and Substance Painter, and a strong understanding of artistic principles. The role involves translating concepts into 3D assets, setting them up in Unity, and mentoring junior artists. With a commitment to work-life balance, Blazing Griffin offers generous leave, wellness programs, and flexibility for remote work.