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Staff Software Engineer (Graphics)

PlayStation

London

Hybrid

GBP 60,000 - 90,000

Full time

6 days ago
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Job summary

Join PlayStation as a Senior or Staff Software Engineer (Graphics) and contribute to innovative R&D projects in game rendering and streaming. You'll work on advanced machine learning integrations, collaborating with a talented team to enhance gameplay experiences. Embrace a hybrid working approach and enjoy numerous employee benefits while being part of a diverse and inclusive work environment.

Benefits

Discretionary bonus opportunity
Hybrid Working (within Flexmodes)
Private Medical Insurance
Dental Scheme
25 days holiday per year
On Site Gym
Subsidised Café
Free soft drinks
On site bar
Access to cycle garage and showers

Qualifications

  • Minimum 4 years of experience in relevant domain.
  • Deep knowledge of graphics pipeline and rendering.
  • Strong skills in GPU debugging and performance profiling.

Responsibilities

  • Develop and integrate ML workloads for game engines.
  • Collaborate with teams on R&D and publications.
  • Research and implement fast graphics methods.

Skills

C++
Real-time systems
Graphics API (DirectX 12)

Education

MSc in Computer Graphics, Computer Science, or Electronic Engineering

Job description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role Overview:

We are looking for an independent, dedicated Senior or Staff Software Engineer (Graphics) to join theVisual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.

What you’ll be doing:
  • Develop and improve the integration of ML workloads within game engines or runtime tools for prototyping of R&D features within real-time gameplay environments
  • Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement
  • Collaborate with team members on drafting publications and patent submissions
  • Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment
What we’re looking for:
  • MSc. In Computer Graphics, Computer Science, Electronic Engineering, or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
  • Knowledge of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing
  • Minimum 4 years of experience
  • Evidence of:
  • Strong C++ skills and real-time systems experience
  • Deep knowledge of at least one modern graphics API (DirectX 12)
  • Experience with GPU debugging and performance profiling tools
  • Familiarity with resource barriers, descriptors, swap chains, and synchronization
  • Understanding of rendering pipelines (deferred, forward+, compute-based rendering)
  • Ability to integrate and support shaders, compute workloads, and post-processing pipelines.
  • Collaborate closely with engine, tools, and ML teams to integrate graphics/ML features into the broader runtime
Desired skills:
  • Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc
  • Basic knowledge of neural network architectures like CNNs, transformers and diffusion models
  • Hands-on experience in game development
  • Experience in image processing theory and methods, evidenced by the development of practical designs in this area
Benefits:
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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