Sr. Staff Engineer- GPU Compiler Developer

MediaTek Research Lab Inc.

Cambourne

On-site

GBP 70,000 - 90,000

Full time

14 days+

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Job summary

MediaTek Research Lab Inc. is looking for a Sr. Staff Engineer specializing in GPU compiler development. The role focuses on defining GPU compiler software architecture and implementing optimizations. You will collaborate with hardware and driver teams to enhance performance and develop new API features.

The ideal candidate has a BS, MS, or PhD in a relevant field and over 6 years of experience in product compiler development, with strong skills in C/C++ programming and compiler optimization techniques.

Qualifications

  • More than 6 years of experience in GPU compiler development.
  • Experience with compiler tools like assembler and linker development.
  • Hands-on knowledge of compiler optimization techniques.

Responsibilities

  • Define GPU compiler software architecture and interfaces.
  • Develop and implement GPU compiler pipeline and optimizations.
  • Collaborate with hardware and driver teams for new API features.

Skills

C/C++ programming
Compiler optimization techniques
Teamwork skills
Problem solving

Education

BS, MS or PhD in Computer Science, Electrical or Computer Engineering

Tools

LLVM
D3D
Vulkan/OpenGL
OpenCL APIs

Job description

Sr. Staff Engineer- GPU Compiler Developer

Category: Chip Design

Location: Cambourne

Experience: More than 6 Years Work Expe.

Job Description

MediaTek Incorporated is a global fabless semiconductor company that enables nearly 2 billion connected devices a year. We are a market leader in developing innovative systems-on-chip (SoC) for mobile device, home entertainment, connectivity and IoT products. MediaTek is the number one Wi‑Fi supplier across broadband, retail routers, consumer electronics devices and gaming, and its Wi‑Fi 6 chipsets are powering the latest networking equipment for faster computing experiences. With market leader position of MediaTek SoC design, MediaTek GPU IP team is committed for industry leading, feature rich and PPA competitive GFX IP optimization, customization and development. The GFX IP will be not only deployed in flagship and mainstream mobile SoC, but also served as fundamental technology for adjacent markets like laptop, IoT, AI, VR/AR, automotive etc. The team is now hiring all areas of GPU talents in all levels including Architecture, Architecture, SW driver, Compiler, Performance, Power and Model engineers to join Cambourne, Cambridge.

Role and Responsibilities
  • Define GPU compiler software architecture and interfaces.
  • Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
  • Collaborate with Driver team, HW team to implement new API & HW features.
  • Collaborate with Driver team, HW team to improve/tune performance & power consumption.
  • Execute & deliver to meet milestones/schedules.
  • Analyze and debug code generation issues.
  • Analyze and influence future GPU architectures.
  • Construct reliable & trustable relationships across teams internally & externally.
Main Requirements and Qualifications
  • BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
  • Working experience on product compiler, compiler tools such as assembler, linker development.
  • Hands‑on knowledge/experience on C/C++ programming.
  • Hands‑on knowledge/experience on state‑of‑the‑art compiler optimization/transformation techniques.
  • Hands‑on knowledge/experience on LLVM.
  • Strong teamwork skill and execution capability.
  • Strong problem solving, root causing and debugging skills.

Preferred skills:

  • Knowledge/experience on GPU/GPU pipeline and GPU architecture.
  • Knowledge/experience on SIMD architecture.
  • Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
  • Knowledge/experience on leveraging AI in compiler/tool/optimization development.
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