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Sound Designer - Vehicle Specialist

Cloud Imperium Games Limited

Manchester

On-site

GBP 30,000 - 60,000

Full time

Yesterday
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Job summary

An innovative studio is seeking a talented Sound Designer to enhance the audio experience for vehicles in a groundbreaking space simulation game. You will collaborate with a passionate team to create and implement top-tier audio assets, utilizing your expertise in audio design and middleware tools. This role offers the chance to work on exciting projects that push the boundaries of gaming audio, all while contributing to a diverse and inclusive workplace. If you're ready to make a significant impact in the gaming industry, this opportunity is for you!

Benefits

Flexible working hours
Sports and social groups
Innovative work environment
Creative freedom
Collaborative team culture

Qualifications

  • Experience in game audio vehicle systems and design.
  • Strong proficiency in Wwise and audio middleware tools.

Responsibilities

  • Design and implement AAA quality audio assets for vehicles.
  • Mentor junior team members and drive audio improvements.

Skills

Audio Design
Wwise
Sound Design Techniques
Creative Audio Asset Design
Field Recording

Education

Degree in Sound Design or related field

Tools

Wwise
Reaper
Izotope RX
Unity
UE4
CryEngine

Job description

Sound Designer - Vehicle Specialist page is loaded

Sound Designer - Vehicle Specialist
Apply locations Manchester time type Full time posted on Posted 30+ Days Ago job requisition id JR100971

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are looking for a talented Sound Designer to join the Cloud Imperium Games vehicle audio team. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 ships and ground vehicles in a cooperative and cross disciplinary environment.

You'll have the opportunity to design and implement top-tier audio assets and be a key player in driving our ship and vehicle audio experience forward. Strong experience in game audio vehicle systems and design is preferred and a high proficiency in Wwise is essential. We're looking for a well-rounded skill set in both creative sound design and technical implementation for this role.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What do our Sound Designers do?

  • Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  • Own and drive improvements in targeted areas of audio in the project.
  • Assist in mentoring more junior members on the team.

What would we expect from our Sound Designers – Vehicle Specialist?

  • Proficient knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard etc.
  • Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • Clear understanding of current vehicle audio systems, design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work.

Demo Reel

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.


With studios in Manchester, Los Angeles, Austin, and Frankfurt our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

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