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Sound Designer

TN United Kingdom

Manchester

On-site

GBP 30,000 - 60,000

Full time

6 days ago
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Job summary

An innovative company is seeking a talented Sound Designer to enhance audio experiences for an exciting game universe. In this role, you will collaborate with a dynamic audio team, crafting and implementing high-quality audio for cutting-edge projects. Your expertise in game audio, particularly with tools like Wwise and modern audio software, will be essential in creating immersive soundscapes. This position offers the unique opportunity to influence audio design while mentoring junior members, all within a diverse and inclusive workplace that values creativity and collaboration. If you're passionate about sound design and eager to make an impact in the gaming industry, this is the perfect opportunity for you.

Qualifications

  • Strong experience in game audio and proficiency in Wwise is essential.
  • Good knowledge of field and studio recording techniques.

Responsibilities

  • Create and implement AAA quality audio assets using various sound design methods.
  • Drive improvements in targeted audio areas and mentor junior team members.

Skills

Sound Design
Audio Implementation
Creativity
Collaboration

Education

Relevant degree in Sound Design or related field

Tools

Wwise
Reaper
Izotope RX
Amazon Lumberyard
Unity
UE4
CryEngine

Job description

We are looking for a talented Sound Designer to join the Cloud Imperium Games audio team. As part of the team, you will record, design, and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross-disciplinary environment.

Strong experience in game audio is preferred, and proficiency in Wwise is essential, as it's a key part of our workflow. We're looking for a well-rounded skill set in both creative sound design and technical implementation, with an emphasis on creativity.

What do our Sound Designers do?

  1. Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  2. Own and drive improvements in targeted areas of audio in the project.
  3. Assist in mentoring more junior members on the team.

What would we expect from our Sound Designers?

  1. Proficient knowledge of audio middleware tools and game engines such as Audiokinetic's Wwise and Amazon Lumberyard.
  2. Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins).
  3. Clear and demonstrable skills in creative audio asset design and implementation.
  4. A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue.
  5. A show-reel of relevant game-centric audio work.

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up-to-date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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