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Software Engineer VFX Rendering - EA Sports

ELECTRONIC ARTS

Birmingham

Hybrid

GBP 50,000 - 70,000

Full time

3 days ago
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Job summary

Join Electronic Arts as a VFX Rendering Engineer in Birmingham and contribute to crafting visually stunning AAA racing games. You will collaborate with talented teams to implement advanced visual effects and engage in the full development lifecycle to redefine the gaming experience.

Benefits

Healthcare coverage
Mental well-being support
Paid time off
Complimentary games

Qualifications

  • 8+ years of C++ experience required.
  • Advanced techniques in visual effects and rendering.
  • Experience with multiple full-lifecycle game titles preferred.

Responsibilities

  • Lead development of architecture and implementation for visual effects systems.
  • Collaborate with teams to evaluate technical feasibility of visual effects.
  • Manage testing and refinement of VFX systems and features.

Skills

C++ knowledge
3D rendering techniques
visual effects rendering
software architecture
debugging tools
DCC tools knowledge

Education

Degree in Maths/Physics/CS/Game Tech

Tools

3DS Max
Houdini

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This is a hybrid remote/in-office role based in our Birmingham, UK studio.

Our award-winning Codemasters studio is looking for a VFX Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers, and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that values and recognizes your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Our VFX Engineers help bring the game’s visually rich real-world environments and characters to life. They are responsible for all technical aspects of the visual effects within the game, including particle systems and atmospheric effects. The focus is on delivering the vision of the VFX art and design teams to build remarkable racing games in a realistic and believable virtual world.

Responsibilities:

  • Reporting to a Technical Director or Lead Rendering Engineer, you will lead the development of architecture, technical design, and implementation for a group working on graphically rich visual effects systems, ensuring all workflows, pipelines, and processes are in place.
  • Provide oversight for implementing high-quality code in a large codebase, within a cross-discipline agile team, maintaining and extending existing systems for visually complex effects, collaborating with other feature teams.
  • Work with the engineering, VFX art, and production teams across multiple versions of the game to evaluate the technical feasibility of dynamic visual effects and rendering systems, contribute to and evaluate technical documentation, and help define and manage scope.
  • Lead efforts in testing and refinement of VFX systems and features and lead the use of automated testing across the team for multiple versions of the game.
  • Evaluate estimates for feature development and report these to the team.

Qualifications and Skills:

  • C++ knowledge (8+ years).
  • Software architecture and development methodologies.
  • Advanced 3D rendering techniques on modern consoles and PCs.
  • Advanced visual effects rendering techniques.
  • Knowledge of tools and asset production pipelines.
  • Knowledge of debugging and profiling tools and techniques.
  • A degree in a relevant subject (e.g., Maths/Physics/CS/Game Tech), or comparable relevant experience.
  • Multiple shipped, full-lifecycle game titles in a senior or lead rendering-related role.
  • Knowledge of DCC tools for VFX production, including 3DS Max, Houdini.
  • Knowledge of 3rd Party VFX middleware (e.g., PopcornFX).

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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