Software Engineer Intern - Tools

Electronic Arts

Birmingham

Hybride

GBP 11 000 - 17 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Healthcare coverage
Paid time off
Complimentary games

Résumé du poste

Electronic Arts in Birmingham, UK, is offering a 12-month Software Engineer - Tool Intern placement. You will join the F1 racing game tooling teams, working to deliver high-impact tools for content creators in a hybrid office environment.

You are in the penultimate year of a related bachelor’s degree, available to start July 2027, and comfortable with C# and WinUI/WPF. This placement emphasizes collaboration, learning, and hands-on development.

Qualifications

  • Penultimate year of a related Bachelor's degree.
  • Available to start July 2027 for a full-time 12-month placement.
  • Eligible to work in the UK without visa sponsorship.

Responsabilités

  • Join the Tool teams to deliver high-performing workflows for internal content creators.
  • Work on a large racing game within the Birmingham studio.
  • Collaborate with designers, artists, and producers.
  • Learn and apply debugging and profiling techniques.

Connaissances

C# knowledge
WinUI/WPF knowledge
Learning mindset
Debugging tools usage
3D maths & geometry
Usability awareness
Collaborative team player

Formation

Bachelor's Degree in related discipline

Description du poste

Locations: Birmingham, West Midlands, United Kingdom

  • Birmingham
  • West Midlands
  • United Kingdom
  • Southam
  • Warwickshire
  • United Kingdom

216192

Worker Type

Intern - Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Challenge Ahead

Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.

We’re renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.

We’re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!

When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we’re evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.

Responsibilities:

We are looking for a new member of the team to join us on this wonderful journey and be a part of the next generation of programming talent as a Software Engineer - Tool Intern.

This is a fantastic opportunity to work on a huge racing game within our Birmingham UK studio, in a hybrid of in-office position.

In addition to benefiting from working alongside other highly talented and experienced software engineers, you will interact with other disciplines such as games designers, artists, and producers. For the intern role on F1, you’ll join our Tool teams, working to deliver high-performing tools and streamlined workflows for our internal content creators.

You are studying in the penultimate year of an undergraduate Bachelor's Degree programme, in a related discipline

You are available to commence a full-time, 12 month placement in July 2027.

You are eligible to work in the UK without the need for visa/relocation support.

You can commit to working a Hybrid (3 days a week onsite minimum) position.

Skills:

C# knowledge

WinUI/WPF knowledge

Hunger to learn and ask questions

Use of debugging and profiling tools

3D maths and geometry

A keen eye for user requirements and usability

Thrive in a collaborative team environment

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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