Software Engineer Intern - Gameplay/UI

Electronic Arts Ltd

Birmingham

Hybrid

GBP 12,000 - 19,000

Full time

4 days ago
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Benefits offered by this job

Physical benefits
Emotional support
Financial benefits
Career development
Community wellness
Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts Ltd invites applications for a Software Engineer Intern at our Birmingham, UK studio. This 12-month placement is hybrid, with three days onsite, offering exposure to a large racing title and collaboration with interdisciplinary teams across gameplay and UIX engineering.

You will work on a major racing game, interact with designers and artists, and contribute to new gameplay experiences for players worldwide. Availability to start in July 2027 is expected.

Qualifications

  • C++ knowledge needed.
  • Keen to learn and ask questions.
  • Experience with debugging/profiling tools is a plus.
  • 3D maths and geometry knowledge.
  • Knowledge of gameplay programming concepts.
  • Thrives in a collaborative team environment.

Responsibilities

  • Join the Birmingham, UK studio as a Software Engineer Intern.
  • Work in a hybrid in-office setting (3 days onsite).
  • Collaborate with designers, artists and producers to deliver features for the F1 racing game.

Skills

C++ knowledge
Hunger to learn
Debugging tools
3D maths
Gameplay programming
Collaborative teamwork

Education

Bachelor's degree in related discipline

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Challenge Ahead

Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.

We’re renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.

We’re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!

When it comes to our F1 franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1 and F2. The F1 franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we’re evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.

Responsibilities:
  • We are looking for a new member of the team to join us on this wonderful journey and be a part of the next generation of programming talent as a Software Engineer Intern.

  • This is a fantastic opportunity to work on a huge racing game within our Birmingham UK studio, in a hybrid of in-office position.

  • In addition to benefiting from working alongside other highly talented and experienced software engineers, you will interact with other disciplines such as games designers, artists, and producers. For the intern roles on F1 you’ll join either our Gameplay or UIX engineering teams, working in mixed discipline groups to deliver amazing new experiences for our players.

Eligibility:
  • You are studying in the penultimate year of an undergraduate Bachelor’s Degree programme, in a related discipline

  • You are available to commence a full-time, 12 month placement in July 2027.

  • You are eligible to work in the UK without the need for visa/relocation support.

  • You can commit to working aHybrid (3 days a week onsite minimum) position.

Skills:
  • C++ knowledge

  • Hunger to learn and ask questions

  • Use of debugging and profiling tools

  • 3D maths and geometry

  • Knowledge of general gameplay related programming

  • Thrive in a collaborative team environment

Benefits:
  • physical
  • emotional
  • financial
  • career
  • community wellness
  • healthcare coverage
  • mental well-being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games
  • and more
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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